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Edited by Rho'gath: 7/30/2015 2:35:37 AM
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Exotic Weapon Ideas: Community Ideas are Welcome

Leave feedback in the comments as well as your own ideas... [b][u]Primary Weapons[/u][/b] [b]Name:[/b] Inauguration [b]Description:[/b] "I am the Alpha, without me you wouldn't have the power you now wield” [b]Class:[/b] Hand Cannon [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Kinetic [b]Mag Size:[/b] 7 [b]Reserve Ammo:[/b] 140 [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Aggressive Ballistics [b]Perk Slot 2:[/b] Crowd Control [b]Perk Slot 3:[/b] Hammer Forged / Perfect Balance / Speed Reload [b]Exotic Slot:[/b] The Origin – The first round of a new mag will stagger an enemy and do bonus damage [b]Hidden Perk:[/b] High Caliber Rounds[/spoiler] [b]Name:[/b] SAR-95 [b]Description:[/b] "Designating target… target marked for immediate elimination, fire when ready" [b]Class:[/b] Auto Rifle [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Kinetic [b]Mag Size:[/b] 36 [b]Reserve Ammo:[/b] 432 [b]Special Perk:[/b] Augmented Reality – Visible enemies are outlined when ADS (does not show invisible players) [b]Perk Slot 1:[/b] CQC Ballistics / Aggressive Ballistics / Accurized Ballistics [b]Perk Slot 2:[/b] Third Eye [b]Perk Slot 3:[/b] Perfect Balance / Hammer Forged / Field Scout [b]Exotic Slot:[/b] Spatial Augmentation – The first round to hit a target causes you to appear invisible to them for 1.5sec. This can only occur once per mag [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] Noblesse Oblige [b]Description:[/b] "I pray for your continuing service as a saviour" [b]Class:[/b] Scout/Pulse Rifle [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Kinetic [b]Mag Size:[/b] 24 [b]Reserve Ammo:[/b] 360 [b]Special Perk:[/b] Designated Marksman – Switch between Semi-Auto and Bust-Fire mode [b]Perk Slot 1:[/b] Accurized Ballistics / CQB Ballistics / Smart Drift Control [b]Perk Slot 2:[/b] Unflinching [b]Perk Slot 3:[/b] Armour Piercing Rounds / High Caliber Rounds / Perfect Balance [b]Exotic Slot:[/b] Noble Obligation – Kills grant nearby allies 10% of their missing health/shield [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] Gift of the Reaper [b]Description:[/b] "Nothing says "I love you" quite like a clip of 9mm... to the face...” [b]Class:[/b] SMG [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Kinetic [b]Mag Size:[/b] 24 [b]Reserve Ammo:[/b] 288 [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Aggressive Ballistics [b]Perk Slot 2:[/b] Spray and Play [b]Perk Slot 3:[/b] Light Weight / Perfect Balance / Field Scout [b]Exotic Slot:[/b] Manual Attunement: Aiming this weapon at an enemy causes it to gain their elemental attunement. Attunement is lost upon reloading [b]Hidden Perk:[/b] None[/spoiler] [b][u]Special Weapons[/u][/b] [b]Name:[/b] 525 Retribution [b]Description:[/b] "Contract: Seek those who have wronged me. Failure to comply will result in you being the 526th victim" [b]Class:[/b] Shotgun [spoiler][b]Slot:[/b] Special [b]Element:[/b] Void [b]Mag Size:[/b] 6 [b]Reserve Ammo:[/b] 18 [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] CQB Ballistics / Accurized Ballistics / Field Choke [b]Perk Slot 2:[/b] Rangefinder [b]Perk Slot 3:[/b] Fitted Stock / Send It / Hand Loaded [b]Exotic Slot:[/b] Vengeance – Each shot fired brings you closer to their Retribution (firing without reloading grants +5% damage to the next shot) [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] Perpetual Insomnia - This weapon design needs work, suggestions are appreciated [b]Description:[/b] "The nightmare in my head is scratching at the walls" [b]Class:[/b] Fusion Rifle [spoiler][b]Slot:[/b] Special [b]Element:[/b] All (similar to Murmur) [b]Mag Size:[/b] 5 [b]Reserve Ammo:[/b] [b]Special Perk:[/b] Obsidian Rounds – rounds deal increased damage to shields. [b]Perk Slot 1:[/b] Smooth Ballistics / CQB Ballistics / Smart Drift Control [b]Perk Slot 2:[/b] Performance bonus [b]Perk Slot 3:[/b] Accelerated Coils / Perfect Balance / Enhanced Battery (6 rounds) [b]Exotic Slot:[/b] Abiding Elemental - Weapon element changes automatically based on the enemy it's aimed at [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] RM93-X [b]Description:[/b] "I don’t know how this weapon came to be but never before have I held such perfection" – High praise from a now fallen Guardian [b]Class:[/b] Sidearm [spoiler][b]Slot:[/b] Special [b]Element:[/b] Solar [b]Mag Size:[/b] 15 [b]Reserve Ammo:[/b] 150 [b]Special Perk:[/b] Situational Fire: This weapon is burst fire while fired from the hip, semi-auto when ADS [b]Perk Slot 1:[/b] Soft Ballistics / Smart Drift Control / Aggressive Ballistics [b]Perk Slot 2:[/b] Hip Fire [b]Perk Slot 3:[/b] Hammer Forged / High Caliber Rounds / Perfect Balance [b]Exotic Slot:[/b] Accidental Misfire: Has chance to fire a 3 round burst while ADS (chance is 15% each time you pull the trigger) [b]Hidden Perk:[/b] None[/spoiler] [b][u]Heavy Weapons[/u][/b] [b]Name:[/b] Iniquitous [b]Description:[/b] "I can't deny my treacherous calling… and taking a life is a small price to pay for that calling" – It was found in a buried vault… somethings are better left buried. [b]Class:[/b] Machine Gun [spoiler][b]Slot:[/b] Heavy [b]Element:[/b] Void [b]Mag Size:[/b] 50 (75 with Field Scout) [b]Reserve Ammo:[/b] 100 [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] Accurized Ballistics / Linear Compensator / CQB Ballistics [b]Perk Slot 2:[/b] Life Support [b]Perk Slot 3:[/b] Perfect Balance / Hand Loaded / Field Scout [b]Exotic Slot:[/b] Blood Price – Reloading before the mag is empty grants bonus damage to the first 10 rounds at the cost of 10% of your health and 20% slower recovery [b]Hidden Perk:[/b] Kills have a 5-10% chance to heal you[/spoiler] [b]Name:[/b] Facetious Sincerity [b]Description:[/b] "Targets are now ready for removal. Keep clear and enjoy your day" [b]Class:[/b] Rocket Launcher [spoiler][b]Slot:[/b] Heavy [b]Element:[/b] Arc [b]Mag Size:[/b] 2 [b]Reserve Ammo:[/b] 5 [b]Special Perk:[/b] Heat Seeker – Firing the second rocket within 3 seconds of the first causes the rocket to track the last targeted enemy(s) even if they are no longer locked on. [b]Perk Slot 1:[/b] Hard Launch / Warhead Verniers / Confined Launch [b]Perk Slot 2:[/b] Tracking [b]Perk Slot 3:[/b] Flared Magwell / Javelin / Heavy Payload [b]Exotic Slot:[/b] Multi-Target Rockets – The longer you target enemies the more enemies it locks onto (up to 4). When fired the rocket will split into the same number as targets designated. (Each time the rocket splits the damage per rocket is split. E.G 2 rockets = 50% damage, 3 rockets = 33% damage, 4 rockets = 25% damage) [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] OP-3 Fair Lady [b]Description:[/b] “All’s fair...” [b]Class:[/b] Railgun [spoiler][b]Slot:[/b] Heavy [b]Element:[/b] Arc [b]Mag Size:[/b] 1 [b]Reserve Ammo:[/b] 14 [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Linear Compensator [b]Perk Slot 2:[/b] Mulligan [b]Perk Slot 3:[/b] Explosive Rounds / Relic Iron Rounds / High Caliber Rounds [b]Exotic Slot:[/b] Love and War – You can charge the gun before firing, doing so increases the rounds velocity and impact but at the cost of reduced accuracy the longer you charge (can only charge for 3 sec before auto firing) [b]Hidden Perk:[/b] Armour Piercing Rounds - Rounds penetrate the target (If you use explosive rounds the round will penetrate the first 2 targets and detonate on the third or against a wall/ground. Will not penetrate "boss" level enemy)[/spoiler]

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  • Edited by Rho'gath: 5/15/2015 5:36:33 AM
    [b]Community Contributions:[/b] (because the main post ran out of space). Try to keep this bumped to the top with your own suggestions, those worthy of impressing me will make it onto this list (try to use a similar format to mine for ease of use and try to keep weapons within being reasonable): [b]Name:[/b] Black Hole (Credit to [b][u]JustSomeRndmGuy[/u][/b]) [b]Description:[/b] "Nothing escapes me! Not even the Light!" [b]Class:[/b] Sniper Rifle [spoiler][b]Slot:[/b] Special [b]Element:[/b] Void [b]Mag Size:[/b] 4 [b]Reserve Ammo:[/b] 16 [b]Special Perk:[/b] None [b]Perk Slot 1[/b]: Ambush scope / Hawkeye scope / ZSR-30 (mid range scope) [b]Perk Slot 2[/b]: Outlaw [b]Perk Slot 3:[/b] Perfect Balance / High Caliber Rounds / Hidden Hand [b]Exotic Perk:[/b] Singularity - Precision kills with this weapon cause the target to emit a small DOT singularity that pulls in all adjacent enemies into it's field of influence. Any enemies killed during this event, cause the singularity to get larger by 10% (up to 30%) [b]Hidden Perk:[/b] Firefly[/spoiler] [b]Name:[/b] Divine Demon (Base idea by [b][u]firebird 478[/u][/b]) [b]Description:[/b] "Only the chosen may wield that which the gods and demons both avoid" [b]Class:[/b] Sidearm [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Left: Solar, Right: Void [b]Mag Size:[/b] 13 in each gun [b]Special Perk:[/b] Unholy Matrimony (duel wield): The left is made from fragments of the traveler, the right is forged from darkness [b]Perk Slot 1:[/b] Accurized Ballistics / Field Choke / Aggressive Ballistics [b]Perk Slot 2:[/b] Zen Moment [b]Perk Slot 3:[/b] Hammer Forged / Flared Magwell / Perfect Balance [b]Exotic Slot:[/b] Equilibrium: Landing a shot from each gun in succession reduces recoil and increase accuracy of each weapon. Landing multiple successive shots will further improve this effect. Missing a shot while equilibrium is active will break the balance causing the weapons to return to stats [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] Dogma's Judgment (Credit to [b][u]Jarron White[/u][/b]) [b]Description:[/b] "When chaos comes stampeding on 16 hooves, this will be the only order" [b]Class:[/b] Scout Rifle [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Solar [b]Mag Size:[/b] [b]Special Perk:[/b] Mode Shift: Aiming down the sights boosts range and impact, but lowers rate of fire. Lowering sights has the opposite effect. [b]Perk Slot 1:[/b] Accurized Ballistics / Smooth Ballistics/ Smart Drift Control [b]Perk Slot 2:[/b] Firefly [b]Perk Slot 3:[/b] Field Scout / Flared Magwell / Light Weight [b]Exotic Slot:[/b] Order to Chaos: On precision kills, earn one random effect ( faster reload, increased damage or health regeneration ) [b]Hidden Perk:[/b] None[/spoiler] [b]Name:[/b] Spit Fire (Credit to [b]JusticeMustDie[/b]) [b]Description:[/b] "Fire At Your Fingertips" [b]Class:[/b] Hand Cannon [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Solar [b]Mag Size:[/b] [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] (Open for discussion) [b]Perk Slot 2:[/b] Fan Flame: This weapon fires on a hair trigger with increased accuracy. [b]Perk Slot 3:[/b] (Open for discussion) [b]Exotic Slot:[/b] Matchstick: Precision shots have a chance to ignite the target causing damage over time. Hidden Perk: None[/spoiler] [b]Name:[/b] Designated Marksman (Credit to [b]Dextor307[/b]) [b]Description:[/b] "Precision over power. A true marksman kills with a sense of finesse." [b]Class:[/b] Sniper Rifle [spoiler][b]Slot:[/b] Primer [b]Element:[/b] Arc [b]Mag Size:[/b] 10 [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] Smart Drift Control / Soft Ballistics / CQB Ballistics [b]Perk Slot 2:[/b] Counterbalance [b]Perk Slot 3:[/b] Perfect Balance / Custom Optics / High Caliber Rounds [b]Exotic Slot:[/b] Suppressed Hunter - Shots fired from a distance don't alert nearby enemies of your location (PvE). No lens glare. Hidden Perk: Unflinching[/spoiler] [b]Name:[/b] Fateweaver (Credit to [b]Jarron White[/b]) [b]Description:[/b] "Do we make our destiny, or does our destiny make us?" [b]Class:[/b] Scout Rifle [spoiler][b]Slot:[/b] Primary [b]Element:[/b] Solar [b]Mag Size:[/b] [b]Special Perk:[/b] None [b]Perk Slot 1:[/b] (Open for discussion) [b]Perk Slot 2:[/b] Firefly [b]Perk Slot 3:[/b] (Open for discussion) [b]Exotic Slot:[/b] Fated Three: Three successive precision hits will trigger the Firefly effect early, triggering an explosion that deals Solar damage in a short radius. Hidden Perk: None[/spoiler]

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