It might be decent in PVP but in PVE arcblade is severely underpowered, I get that it's supposed to be a trash mob cleaner but a level 34 bladedancer can't even 1 hit a goblin or vandal in level 34 PoE. That extra slice halves the number of enemies you can take out with it, it's not even effective at clearing out groups of tier 1 enemies.
A damage buff would sort out this problem easily. I think a significant buff to the melee strike would work, with a small or no buff to the razors edge and showstopper abilities. This would have a minimal effect in PVP because its almost always a 1hk anyway. I shouldn't have to be hesitant about attacking a captain because he could kill me before I kill him. Including the new super from TTK, arcblade is the closest range super and has the lowest dps of any of them (possibly more than stormtrance). It's like shotguns used to be before the buff, the risk is most definitely not worth the reward and so bladedancers are stuck with objective and revive duty in endgame PVE content.
I know fellow bladedancers feel the same way. Lets get ourselves heard.
TL;DR Arcblade is weak in PVE, buff the melee damage plox.
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That's why you don't use bladedancer in pve.
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It needs to generate more orbs
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I agree it is ridiculously and hilariously underpowered in PvE
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If a buff like that was put in place and not set sold for pve buff it would make an unbalaced toward wiper on wiper use in pvp. The arc blade shouldn't be able to one shot a titan in his bubble with armor blessing. Or one shot slice a sunsinger. This buff would allow this. So it would need pve only type buff like with the shotguns
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Do what they did with the shotguns and buff damage outside of pvp
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