JavaScript is required to use Bungie.net

#feedback

6/17/2015 12:40:41 AM
5

TTK Strike Idea

So, in celebration of TTK being announced, and gameplay was shown, here's an idea for a Strike set in the Cosmodrome. Shrine of the Exodus: Taken Strike Location: Exodus Red, Old Russia, Earth Description: "We've just received word that the colony ship in the Cosmodrome has been turned into a shrine communicating with Oryx. Apparently, it's being used to communicate plans for the Taken's invasion of the City. We need the City to remain standing. We need to take down the Shrine."- Cayde-6 Part 1: Players spawn in the Rocketyard, in the same spot as The Devils' Lair Strike. Ghost: "The Shrine is at the top of the colony ship. We'll have to go through The Devils' Lair to get to it. Expect heavy resistance." Players go into the refinery, and the path to The Blast is blocked again. Ghost: "Seems like déjà vu. Let me into the system, I'll clear the way." Players must defend Ghost from attacking Hive (strangely,) until the path clears. The first mini-boss also appears: Marok, The Destroyer. He is an Ogre. When players defeat him, the path clears. Ghost: "Alright, let's move." Part 2: Players soon reach The Blast, and are witnessing the Hive invading The Devils' Lair. Leading the Hive is a massive Acolyte, as tall as the buildings. Players fight through the Hive and Fallen. The massive Acolyte teleports into thin air. The players continue into The Devils' Lair. Once inside the Sepiks Prime area, the second mini-boss appears: Gracksis, Devils Kell. Ghost: "Huh, I guess we'll hit two birds with one stone today." Eventually, players beat him. Ghost: "Well, the Vanguard will be happy to know that he's dead. Just a little bit further, the ship is right in front of us." Part 3: Players enter Exodus Red, the colony ship that never launched. Ghost: "The Shrine is at the very top. We're going to have to ascend the ship." Players scale Exodus Red, fighting off Taken along the way. After some time, players reach the first of the three fuel tanks. It's decorated with Hive-like stuff, and guarded by more Taken. After defeating them, a living hole in the roof opens, and players ascend to the second tank. It's guarded by even more Taken. Soon, another hole opens, and players enter the final tank. Part 4/boss fight: Gi Yut, The Taken Witch Players enter Shrine of the Exodus. Inside is another spherical shrine similar to the one in the Shrine of Oryx mission. Gi Yut, The Taken Witch is overseeing it. Ghost: "That's the Shrine! I'll find a way to shut it down, you deal with the Witch." Players clash with Gi Yut, and other Taken. Her abilities are far more advanced than normal Wizards. Once her health is halfway down, Ghost speaks. Ghost: "I've almost cracked it. Their communications mention some kind of super weapon over and over again..." Eventually, Gi Yut is defeated. The Strike is over. Ghost: "Alright, the Shrine is done. I saw some of the stuff that they told Oryx. In addition to the weapon, they only managed to tell Oryx that the City is on Earth, but not specifically where. We should still be safe, for now." Cayde-6: "With the Shrine gone, Oryx won't be able to invade the City. But we need to keep a close eye on Oryx and his forces, to ensure that something like this never happens again." Weekly Heroic perks Heroic: Enemies appear in greater numbers, and are more aggressive. Arc Burn: Arc damage from any source is increased. Nightfall perks Nightfall: If all players die, the team is kicked to orbit. Arc Burn: Arc damage from any source is increased. Solar Burn: Solar damage from any source is increased. Airborne: Players take more damage while on the ground. Angry: Enemies will not flinch, even after taking heavy damage. Heroic: Enemies appear in greater numbers, and are more aggressive.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon