I believe Final Round is better because you know which round deals bonus damage and can attack differently. Which one is better and why?
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You can interrupt the load for a shotgun and only have 1 round in it.
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felwinter's lie on titan has final round and shot package.
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Edited by Kraze0420: 6/4/2015 4:54:21 PMGot a matador with shot package , rifled barrel and luck in the chamber. Can't wait to level it up . I always use snipers but I'm defiantly leveling this one and giving it a go . Can't beat em join em . Most likely keep sniping but I might have fun Edit is on my hunter if u wanna see it
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LitC with Small Bore is optimal
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Luck cuz you dont have to waste your whole magazine
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Luck with smallbore
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Depends on the mag size of the shotgun. I would prefer final round on a small mag sized shotgun, and luck in the chamber on a large mag sized shotgun.
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Neither, they're both garbage. Shotguns are meant to one shot someone so knee pads are better since you can slide in for a quick kill.
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I almost never get to the last round so luck in the chamber would be better for my play style.
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I like to waste my shells, then just reload one bullet and keep getting final round
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Final Round you can use whenever you want by single-loading a shell. Luck in the Chamber takes... Luck. I'd rather have something I can use in command than something that might proc.
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Most shotties 1 hit anyway. If its full auto id go with Luck in the chamber and felwinters it doesnt matter it one hits anyway.
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Luck in the camber, especially with a perk that decreases magazine size
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Luck in the chamber.
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If you MUST have one, final round. You can shoot off all the rounds but one, fire that one at an enemy, then reload only one shot. Instant final round.
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I choose Feeding Frenzy or Crowd Control. Or Crowd Control AND Final Round, thats a doozy.
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Thanks for the feedback. I hadn't even considered reloading just one shell and canceling to always get the bonus. But wouldn't that work for Luck in the Chamber as well?
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Probably Final Round, especially if you can cancel the reload after the first bullet and still get the boost.
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Final round. Increases the range of one hit kills substantially and reliably. If you can say alive you can just keep pumping that final round... Cheap but effective!
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Edited by Decayed_Persona: 6/2/2015 12:27:50 AMFinal round is better. IMO on a shotgun after the buff, it's a wasted perk slot... every well-placed shotgun blast is a OHK in PvP.