As a avid Bungie fan since Halo: CE, I cannot understand how chaotic things get when everyone in the Crucible is running around with Rockets once "Heavy Ammo Available" is heard. I understand this game is vastly different from Halo, but some of the mechanics draw many parallels between each other. I am suggesting that heavy ammo drops should grant one player heavy ammo. Or at the very least one drop (instead of two) that spawns in the middle of the map. When you have full teams crowding the drops for up to 10-20 seconds, that's precious time that could be spent otherwise contributing to the team.
As it is, things just get wickedly chaotic when it spawns. PvP in this game is already unpredictable in terms of supers and primary/secondary loadouts, and I appreciate that, it's what defines the gameplay. However when you die six times off spawn simply because of rockets after a 10 kill streak you can't help but question balance. I get the fact that heavy ammo is intended to keep things interesting and even turn the tide of a game when used correctly, but many times players use it as a crutch far to often in my opinion.
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No just no. This isn't halo. Go play halo if you want to play halo. It's not the same and people need to quit trying to make it the same.