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#subclass

Edited by Sekc Chalklit: 5/23/2015 7:27:51 PM
0

New Subclass Ideas (Spirit Animals)

Before I try to explain these subclasses I want to say that these would be meant mainly for PvE and would be in PvP for a certain game type (probably something like skirmish to reduce lag). Also the comparisons for weapon and ability damage are in PvP because I couldn't figure out how to compare it in PvE. [u][b]Titan[/b][/u] Solar Rhino type creature [u]Unique Jump Ability(In skill tree)[/u] Forward blink motion that also allows you to teleport through thin walls. [u]Grenades[/u](I'm not sure about the names yet) Shoots spikes out of the ground(also attaches to walls, would be around the size of half of a guardian, lasts about 5 seconds) Self detonating grenade(One hit kill if close to enemies in PvP, can attach to enemies and be detonated, detonates after you die). Grenade that stops enemy health from recharging(lasts 5 seconds, ball grenade like flash bang or incendiary, affects you if you hit yourself with it) [u]Melee[/u] Melee attack that stops health regeneration(lasts 6 seconds, very short melee range) [u]Super[/u] Turns you into a Rhino that can use a one hit stampede ability that is hard to control, a short ranged one hit kill melee attack and a slow rate of fire medium ranged weapon that is 4 hit kill(super lasts 15 seconds) [u][b]Hunter[/b][/u] Void Tiger type creature [u]Unique Jump Ability[/u] Allows you to attach to walls and ceilings. [u]Grenade[/u] Grenade that slows enemy movement by 50%(ball grenade like flash bang or incendiary, slowness lasts 5 seconds). Vacuum grenade that pulls enemies towards it(Does minimal damage of about 100 in PvP, active for 5 seconds, stops movement while inside, pull range is about the length of a guardian). Push grenade that pushes enemies away(More efficient if attached to walls, if used correctly, can push enemies into walls for one hit kills) [u]Melee[/u] Use a whip that pulls you towards enemies(Has range of about the length of a guardian) [u]Super[/u] Turns you into a tiger that can use a one hit ponce ability from higher elevations, uses fast claws that two hit players, fast firing mid range weapon that is 8 shot kill) [u][b]Warlock[/b][/u] Arc Bird type creature(or dragon) [u]Unique Jump Ability[/u] Allows you to glide faster, higher, and farther(Would make you go higher than titan double jump and about twice as fast as initial glide speed). [u]Grenade[/u] Grenade that drains enemies health(Ball grenade like incendiary or flash bang, in very rare cases drains super energy, recovery is based on your build) Grenade that starts out at the size of poison ball thing that wizards make but grows smaller while doing more damage(Damage increases by 10% and lasts 4 seconds). Grenade that launches an indestructible wall(last 4 seconds, enemies that go through take 75% damage, destroyed by supers) [u]Melee[/u] Melee attack that pulls enemies towards you. [u]Super[/u] Turns you into a bird that can fly above the ground,fires lightning right beneath it that 2 hits enemies, medium rate of fire weapon that kills in 6 shots, ranged melee attack that can be used slightly above the air for two hit kill(Many people would expect this to be a Phoenix but since it is Arc it wouldn't make since to make it one) I tried to make these as balanced as possible but comment if you believe that any abilities are overpowered or underpowered.
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