JavaScript is required to use Bungie.net

#feedback

Edited by ImTooHungover: 7/28/2015 3:32:41 AM
53

Making Bosses NOT a Snooze fest!!!!

. [b]Give bosses more abilities and variety[/b] --------------------------------------- A simple way to give the grind of bosses (for starters at least) more life is through variety of gameplay, and this can be done with some randomization. [i][u]Example:[/u][/i] Bosses have a kit of 3 abilities they can choose from: 1 close ranged attack, 1 primary attack, 1 special attack. From here, each boss will have at least 2 abilities to choose from for each category. So each time guardians start an instance against a boss, that boss will randomly choose it's kit from a table of abilities. Lets use Phogoth for example: [b]PHOGOTH[/b] [i][u]Primary Abilities:[/u][/i] Auto firing plasmas (what he has now) Burst cannon (fires 3 slower projectiles that explode on impact) [i][u]Close Ranged attack:[/u][/i] Stomp Vicious swipe [i][u]Special Attacks[/u]:[/i] Glob Mines (explodes multiple globs off his back that act as mines if guardians step on them) Chains of Fury (put those chains to use. KRATOS! lol) Roar (Increase damage and aggression of mobs for a brief time) Now, to spice things up. As Phogoth reaches a threshold for health, he will evolve one of his abilities---There can even be a Modifier that allows Bosses to upgrade 2 or even all of their abilities as health reaches separate thresholds. So for example: [i][u]Evolved Abilities[/u][/i] Auto Firing cannon evolves into fire damage and leaves a trail of fire burning briefly. The burst cannon could do the same OR shoots ice that does less damage to guardians but slows or even freezes them. Stomp could cause rocks to fall from the ceiling. Vicious Swipe can turn into a raging combo of heated swipes. For Glob Mines, if they don't get destroyed by the guardians after a certain time, they will convert into thrall. Roar could briefly slow and daze guardians. And as for Chains of Fury, just have some -blam!-ing fun with it ;). [i][u]Counter Attacks[/u][/i] Bosses should also have some form of antic and ability for counterattacking after sustaining a certain amount of damage. EXAMPLE: Phogoth arches head back in pain and on 1 foot, then quickly turns and swings chains down at a targeted guardian. [i][u]Dodge/Movement/Antics[/u][/i] LASTLY, give the bosses some more antics, such as taunts, and move sets. No reason Phogoth should always be moving in pretty much 1 direction. Heck, all bosses should have at least 1 quick dodge move. Phogoth could quickly (or as quick as a big guy can move) side step. And as the game progresses through the months, Bungie can add to this table of abilities to keep things fun--adding just 1 more ability (like the roar) to Phogoth's table increases variety of play by a lot more. There's also a less reliance on mobs during the fights. Now instead of just having a strategy going into a match, Guardians can be tested further by thinking on the fly as they adjust to bosses' different abilities and approaches. NOTE: this mechanic could be used for Raid bosses also, but with maybe a bit larger kit, making them more interesting NOTE: Some people think this would take longer to complete strikes. It would if you had a group of less skilled players, of course. But the idea behind this is to throw more focus onto the bosses themselves and less on the mobs around them. So, changes such as these would allow lower mob counts and lower boss health pools. NOTE: Some people brought up the idea of destructible/altered environment for bosses like Phogoth. Great idea. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [b]MODIFIERS[/b] Specific Modifiers can be designed around this mechanic. Here are some I or someone else have come up with so far: 1. Enraged: at random points during the fight, a boss could become "Enraged" and for 20 seconds, ALL of his abilities become "evolved" and the cooldowns on them are halved 2. Evolution: instead of evolving only 1 ability when the boss reaches half health, he can now upgrade 2. 1 ability will take effect each time the boss loses a third of his health. 3. Evolution 2.0: Same as the original "Evolution" but now 3 abilities will evolve. One ability will evolve when every quarter health is lost. 4. MORE!: Will bring 1 additional ability to the fight (chosen randomly). 5. A modifier that allows a boss to reroll his kit of abilities at half health. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [b]VALUS[/b] An expansion on Valus could be different weapons he brings, each with different abilities or attacks for variety: Primary: Chaingun ----Special: 1. fires all four chambers at once in a burst that if guardians get hit by, are dazed (slowed and blurred vision) and take decent damage. 2. puts a stationary gatling turret down--oh boy could this be fun if evolved ;). Shotty ----Special: 1. boosts shotty, giving pellets small explosions for aoe effect. 2. boosts shotty, giving it 50% more pellets per shot and wider spread Grenade Launcher ---Special: 1. Shoots mines out. 2. Grenade explodes, creating cluster bombs as after effects. 3. Bouncy grenades. 4. Elemental grenades. Flamethrower ----Special: 1. launches Fireball. 2. Engulfs himself into flames, making him invincible to Solar, causing damage to nearby Guardians, and guardians receive minor damage if they attack Valus (double that damage if they use Solar). Rocket Launcher ---Special: 1. Missile Barrage (what he has now) 2. Electric Missiles-missiles are much slower in velocity but cause continuous damage if they pass nearby guardians. ---Close ranged could be universal to all weapons: 1. swings gun 2. Pulls machete out and swings aggressively 3. Whips out a hammer or maybe just whips out a whip lol ;) Now, you have quite a variety in gameplay that still meets a simple universal need for easier programming (modifiers mainly). Hell, allow him the ability to bring TWO weapons to a fight that he can switch out lol. Of course, everything could be evolved with simple additions: such as flamethrower engulfing Valus could increase radius of damage around him and increase damage Guardians receive if they shoot him. NOTE: The primary ability are the weapons themselves and their basic attack. If these evolve, they could increase in rate of fire, explosive radius, or range of flamethrower. Of course you can do more. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [b]PSION FLAYERS[/b] Psion Flayers I believe are the most boring bosses and are very lazy design (might as well throw a bunch of mobs at us), but they could actually be very unique in reality. Have it so their abilities work off one another in some form or fashion. Each Psion could have a specific stance--my imagination is running thin so we'll use elements as examples: Ice, Solar, and Void (could expand for more). Now, have the abilities create combos if worked together. For example: Solar Flayer gets into trouble (taking lots of damage), the Void Flayer can teleport himself AND Ice Flayer to help, then Ice Flayer can put down a shield similar to Titan's. OR void flayer can teleport solar to him. Another example: Ice F. could put little ice mines--could slow guardians if hit-- around and if Solar hits the ice with a fire attack, they could explode for good damage. Doing it this way creates a fun strategy, which Flayer should the guardians focus first??? For instance, if the Ice and Solar Flayers bring abilities that coexist very well (such as the mines i mentioned), then getting rid of one of them could be very helpful. But if the teleportation of the Void Flayer and the defensive abilities of Ice Flayer are causing problems, then maybe the Void should be focused first. Now next! The match needs to keep up intensity and be a challenge still. So if a Flayer dies, the other 2 will "evolve" and one of the abilities they bring to the fight will have additional effects or something. Edit: The thing to remember when designing Flayers in this fashion is to create abilities that still have effects by themselves such as the mines. It's just more brutal when combined with other abilities. The other thing to remember is a well designed AI using this kind of cool collaboration allows for very entertaining fights, but can now have much smaller health pools. This can address the length of Strikes. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ [b]AKSOR, ARCHON PRIEST[/b] The way I envision Aksor may require a decent amount of programming, but that's because Aksor has the benefit of actually travelling around the entire map compared to most bosses (and I actually like this map layout). I envision him as an aggressive leader and warrior. He will follow the same kit as mentioned, BUT to make him unique, he could have a rage meter. This rage meter is filled by the amount of nearby mobs he has--more mobs, it fills faster. These mobs are also protective and will stay near Aksor trying to defend him--Aksor will be passive during this time and boosts mobs with Mods that he is linked to. That is until his Rage meter is full. Once the Rage meter is full, he goes into a brief moment (say 15 seconds) of increased armor, increased damage (maybe 20%), and is aggressive as hell--full blown offensive. With these changes, you can drop his health pool from where it is now.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by ImTooHungover: 5/11/2015 7:15:49 PM
    . [b]PSION FLAYERS[/b] Psion Flayers I believe are the most boring bosses and are very lazy design, but they could actually be very unique in reality. Have it so their abilities work off one another in some form or fashion. Each Psion could have a specific stance--my imagination is running thin so we'll use elements as examples: Ice, Solar, and Void (could expand for more). Now, have the abilities create combos if worked together. For example: Solar Flayer gets into trouble (taking lots of damage), the Void Flayer can teleport himself AND Ice Flayer to help, then Ice Flayer can put down a shield similar to Titan's. OR void flayer can teleport solar to him. Another: Ice F. could put little ice mines--could slow guardians if hit-- around and if Solar hits the ice with a fire attack, they could explode for good damage. Doing it this way creates a fun strategy, which Flayer should the guardians focus first??? For instance, if the Ice and Solar Flayers bring abilities that coexist very well (such as the mines i mentioned), then getting rid of one of them could be very helpful. But if the teleportation of the Void Flayer and the defensive abilities of Ice Flayer are causing problems, then maybe the Void should be focused first. Now next! The match needs to keep up intensity and be a challenge still. So if a Flayer dies, the other 2 will "evolve" and one of the abilities they bring to the fight will have additional effects or something. Edit: The thing to remember when designing Flayers in this fashion is to create abilities that still have effects by themselves such as the mines. It's just more brutal when combined with other abilities.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    6 Replies
    • Yus bump

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Bump

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Bump and let's have a future Phalanx Boss

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Bump

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      1 Reply
      • Barely read any of this but it's a very cool idea man. Although you could always use no land beyond and play with your closest friends. Allow the screaming to commence as you search for primary ammo. No land beyond makes everything fun lol :P well, not if you aren't good with it Hahahaha

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        2 Replies
        • Combining [i]two[/i] mediocre to bad games (evolve and Destiny) won't make a good game. But I applaud your efforts all the same.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          1 Reply
          • Yeah, to bad Bungie isn't very creative in most PvE encounters.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          • they should each do unique stuff when certain conditions are met. phogoth could spawn ogres each 1/3 hp he loses, doing so costs him chunks of flesh, the arms for first two, then shreds off his torso for last one. he is also downed for 3 seconds upon spawning them. and thrall should crawl on ceilings and walls like roaches and drop down. sepiks should have a beam activate whenever a guardian dies, that freezes players struck by it and does damage. but the beam moves slow. activating the beam exposes a laser tube or something that is destroyable, which if destroyed, prevents him from using his lazer. omnigull is kinda unique, when she dies she should radiance for 30 seconds or so while summoning witches that have a poison aura and try to only melee guardians. shed die automatically after her radiance. taniks should have multiple guns firing from his extra limbs. he should equip different guns every 15% of his life he loses and drop the last one he has on the ground. he should also duck snd dodge and cloak occasionally. the archon priest could throw grenades that leave arc damage trails for a few seconds. he should also throw flash bangs snd suppressors in a random order every 50 seconds or 5% of hp he loses. sekiron should have extra destroyable weapon platforms on him. he should be like a mobile death blossom tank. each destroyed body part should fall of and turn into a minotaur that explodes when killed. he should have 15 or so extra gun parts on start. his armor would decrease the more parts he loses. the space turtle should have increased move speed the closer to death he gets. he can only fire rockets when moving though. hed just go berzerker the worse his fight was going for him. his stage should also have turrets, traps, mines, and destructible cover. additionally each strike should have random modifiers and events. every 7th strike it loads, not for you but on a regional count, there could be: areas being invaded by other enemies. different units, example a spider tank behind sepiks prime different objectives; instead of scanning and fighting off waves of enemies, you have to get x amount of ____ types of kills. example, 50 headshots with a shotgun, or 30 arc kills, or 6 triple kills for a door to open. modifiers would also randomly, not nightfall, come into play for certain parts of strikes, or the entire strike. the strikes would be normal except for the every seventh. so if 6 million people are playing strikes, 857142 people are playing a savage strike, the random crazy ones.

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            3 Replies
            • Good idea. I feel that all the bosses in this game are just bullet sponges

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              1 Reply
              • Edited by shadiestkhronos: 7/23/2015 2:06:02 PM
                Those are all really good ideas but those are not the problem, the problem I see is us the guardians are too fragile we die too easy it doesn't take much too bring us down and therefore we camp out at the back of the map and are force to use the same boring tactic for every boss fight snipe him down with black hammer and ice breaker.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                4 Replies
                • Edited by ImTooHungover: 7/18/2015 3:25:52 AM
                  . [b]SEPIKS PRIME[/b] Any ideas? I figured he could be more of a disruptor and crowd control. Abilities like blind, vacuum, slow.... EDIT: Just some basic ideas 1. vacuum that pulls guardians towards him and if close enough, take damage from void spikes 2. could blind nearby guardians. 3. teleports to the central map, charges up, then releases void needles that impale guardians. 4. will teleport far away (kind of where the drop ship drops enemies) and will unleash a powerful laser---this can also be other things.

                  Posting in language:

                   

                  Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  3 Replies
                  • Bump

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Bump

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • Sounds really awesome! The game would greatly benefit from these ideas. It would make the bosses more interesting -not only in a single encounter, but over several runs as well. Tactics to combat the bosses would have to be more fluid and complex. I love it!

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                  • BUMP

                    Posting in language:

                     

                    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                    2 Replies
                    • Really really good idea man. Destiny is my first "non sports game" video game so any of these variations or game play would be just absolutely amazing. Cuz honestly. My whole feel of these kinds of games are, bosses have a ton of health and just sit there and take it. (Yes that's a dirty last line). Cool idea man

                      Posting in language:

                       

                      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      1 Reply
                      • grand and the fact of more bosses, boss stage that has weapon require ments you can only go after obtaingin a galliahorn, but noooo that what players are crying about because they cant obtain one, more diverse enemies different gear light/dark/heated/artic gear to go to different planets , o i need to be dead orbit 5 to get artic gear to be able to get to pluto, awesome i grind for a week not one day, then i can get to a new planet, sad words that will never be seen by moderators

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Poe bosses seem pretty creative

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                      • Edited by ImTooHungover: 5/11/2015 11:46:30 PM
                        [b]MODIFIERS[/b] Specific Modifiers can be designed around this mechanic. Here are some I or someone else have come up with so far: 1. [i]Enraged[/i]: at random points during the fight, a boss could become "Enraged" and for 20 seconds, ALL of his abilities become "evolved" and the cooldowns on them are halved 2. [i]Evolution[/i]: instead of evolving only 1 ability when the boss reaches half health, he can now upgrade 2. 1 ability will take effect each time the boss loses a third of his health. 3. [i]Evolution 2.0[/i]: Same as the original "Evolution" but now 3 abilities will evolve. One ability will evolve when every quarter health is lost. 4. [i]MORE![/i]: Will bring 1 additional ability to the fight (chosen randomly). 5. A modifier that allows a boss to reroll his kit of abilities at half health.

                        Posting in language:

                         

                        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        1 Reply
                        • bump

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                        • Please add anything you think may help. Add more abilities or modifiers if you would like or even add an entire kit layout for a boss. Of course this would not be an immediate change to the game. I could see this taking a little while (Destiny 2 maybe?). But Bungie could test it out with a single boss in an update.

                          Posting in language:

                           

                          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                          5 Replies
                          • It's sad when the ads end up becoming more of a problem than the bosses themselves.

                            Posting in language:

                             

                            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                            1 Reply
                            • Fantastic idea, bosses that actually require movement and strategy to beat would be pretty awesome, but the bosses would need proper loot tables and actual useful rewards to make it worth the time it takes to kill them.

                              Posting in language:

                               

                              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              3 Replies
                              • Edited by ...: 5/13/2015 11:55:54 AM
                                1
                                A massive bump Edited: What do you think about current stun locking Phogoth and Archon with precision shots from IB or BH? I assume you would want them removed in rage mode because all their abilities would be countered.

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              • They could also have a boss were you have to shoot a crit spot on there back. This would require teamwork

                                Posting in language:

                                 

                                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                              You are not allowed to view this content.
                              ;
                              preload icon
                              preload icon
                              preload icon