Deviant Gravity has much higher base stability, slightly lower impact, better range than Jolder's Hammer and 4 more bullets in the mag.
I don't see how Jolder's Hammer is in any way that much better than the Deviant Gravity I have.
The stability with perfect balance on Jolder is great BUT you then only have 26 bullets in the mag as opposed to 30 with Deviant Gravity.
If you roll Field scout with Jolder's Hammer - you are going to lose out on stability even with counter balance or Rodeo because the base stability itself is much lower.
I have 2 Jolder's Hammer. I've re-rolled one of them to have "Smart Drift Control", "Counter Balance", "Field Scout" and "Crowd Control". I've not yet used it but even with those it does seem better than the Deviant Gravity (as smart drift control reduces the range quite a bit)
I doubt I can get better rolls on it to beat out my Deviant Gravity.
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Edited by BigMajorPhil : 5/5/2015 2:48:31 PMArc damage Aggressive Ballistics Counterbalance Field Scout Feeding Frenzy Have vendor version deviant gravity but I just like my hammer better.