Seeing a lot of people complaining about TLW and saying it is an overpowered hand cannon. In reality it isn't...the problem is that the hipfire perk is broken and giving the precision damage bonus on ADS shots which makes it a 2-shot kill for normal use sometimes. Bungie needs to take a look at it and fix it.
Normally TLW would be a 3-4 hit kill, but it seems like a fast kill because of the fire rate. This is designed to be competitive at close range, because if you try to get a kill at mid-range/long range with this gun, the time to kill is going to drop off quite a bit with the poor range of the weapon. Last Word is really a CQC hand cannon designed to compete up close with shotguns and other CQC weapons. The problem is with the perk broken you can get precision shots of 111 dmg when ADS'ing and also get really high damage body shots. If this perk was working properly I don't think you'd see so may people complaining. Just wanted to shed a bit of light on it.
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Same damage and same fire rate as word of crota. It can take up to 5 shots from a distance to kill someone too. Yes, the hipfire precision bonus does proc when ads sometimes, I didn't believe it at first as it never happened to me until last week. It doesn't bother me when other use it as 80 percent of them can't dominate or do well with it.
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I had a green rarity hand canon while leveling my titan and it did 119 or 114 to the head, can't remember, just saying theres guns out there that deserve exotic status
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I wonder if you can read. If yes, I wonder if you understand how a period can separate multiple ideas.
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The perk works correctly. It has random bonus damage [i]and[/i] extra precision damage when firing from the hip. The ads precision damage you are seeing is the random damage boost from the first half of the perk, which will also increase body shot damage as well, but you probably didn't notice it. With aggressive ballistics, the bonus shot will hit for 111 precision damage, making the gun a two shot kill weapon at random and staying in line with what the first half of the perk says. The hip fire bonus damage is also there but is highly unlikely because getting a headshot from the hip is difficult. If anyone has a number for this damage please let me know, I have yet to see it. The most bonus shots I have had in a row are two, and the frequency of these bonuses is low, possibly 2 to 6 per match. Because of this, and tlw's unreasonably low range, it is a strong but balanced weapon. It seems overpowered because the large maps have been removed from most playlists, turning crucible into a run and gun close range war zone. If two to three larger maps were reintroduced into crucible you would likely have less TLW users and less complaining posts about game mechanics that [i]seem[/i] broken, but aren't.
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F ruin gftui ergt7fetbiifrrfhi 655uobgtvcebh " ugh gcrcfc uvy
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I think it's hilarious that people still think TLW is OP. Thing shoots marshmallows if you're not close.
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I don't think the perk is broken
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This is one of its issues, but I still feel that another additional issue is that it still has a fair bit of range despite supposedly bring meant for close quarters. From my experience it's still fairly accurate up to the distance from B to C heavy spawn in Twilight Gap.
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The final round perk has the same problem Is also proccing more often then it should.