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Destiny

Discuss all things Destiny.
Edited by Talk2MeToner: 4/18/2015 2:38:50 AM
16

Let's go over what they've accomplished with attempting to "balance weapons" from start to finish

Week one. Crucible is pretty fine. Abundance of auto rifle users as every game has week 1 because automatic weapons are usually the most comfortable and forgiving for new players. A few weeks in people have earned some exotics and Suros is sold. Suros starts to dominate for those who bought it but many people are still low on coins so not everyone has it. It is also around this time maybe a little later that one lucky guy is the first to find a vex mythoclast in hard raid. He posts a vid in crucible of its original 2 shot kill OP greatness. No one is upset because "it's the hardest challenge in the game I can't even beat normal" in a couple weeks this isn't the same because Atheon can be pushed off the map and exploiters are using vex all over and making people rage quit. 1. Balance 1- from what I recall vex is nerfed a bit too far. People complain greatly if they owned it and cheer if not. Auto rifles are also very slightly nerfed so they aren't too affective range wise but they're still the favorite weapon to use. Pocket infinity is nerfed for no apparent reason whatsoever. No one complained it might have been slightly OP but they made it kinda shit after and took away the perk that made it... Well... Pocket infinity 2. Next major balance is before TDB comes out. Thorn is finally made good by increasing mag size, reload speed, etc. bad juju is made useable by increasing mag size, ensuring no reload occurs on the special perk and also adding increased super energy to the special perk. Red death is very slightly nerfed, a couple other weapons that needed buffs get a little buff like SGA and a couple things get slight nerfs. Suros gets another slight nerf and although it's still great in pvp it now is useless in PVE. I believe auto rifles may have had another very slight range decrease or damage drop off. Vex is buffed back up, not to its original power but it's great in PVE and PVP still. 3. The next major one nerfs the shit out of Suros and all autos making them shit in PVE and just barely okay in PVP. Shotguns get a major PVE buff but actually get a very slight PVP nerf however since fusions get nerfed to hell (including vex a little bit) with their cone spread, shotguns now seem like the only viable option and people act as if they somehow got buffed in pvp even though they did not. It has been apparent for a while that thorn is good now but this update makes it shine because Suros died as well as other autos. Pulse rifles get a well deserved buff but red death and a couple others are far too powerful in pvp and still aren't that great in PVE. Handcannons take a range and damage drop off nerf that greatly affects their PVE sniping capabilities. No one complained about this before (or any PVE weapons being OP) but they nerf it anyway to make grinds longer. 4. The recent ammo nerf. This basically was a special weapon nerf almost making fusion rifles seem more worthless now and a shadow of their former selves. Shotguns are still great but not enough ammo drops. Sniping seems more of a legit option than before but it's lost on us who hate sniping and camping. Basically aggressive playstyles are dead and campers win. crucible is now a cheap primary and sniping fest with constant cheap thorn users, and red death users. So recap on what they accomplished out of all this. Rather than giving us new viable options of weapons to use they simply force it. No longer can you play hyper aggressive or close range. They say "hey everyone's favorite weapons are auto rifles that must be a bad thing right?" Wrong. You just made me hate playing. They replace the primary giants Suros and Vex with the equally op, and perhaps less skill required, thorn and red death. I suck at crucible but I use thorn and always win. They force a more camping style of staying back and peaking out with a primary or a sniper and camping ammo spawns with these new timers all game. TL;DR buff auto rifles, slightly lower thorns DOT and then never, and I mean never, balance weapons again. You suck at it bungie and any future attempts will fail unless you completely separate PVP and PVE weapon changes
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  • honestly I think there are plenty of special drops, I still use felwinter aggressively and manage to hold on to ammo for when I actually need it...

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  • The effectiveness of the strangers rifle in crucible proves that something is very wrong in PvP. I'm guessing a scout rifle buff is coming for PvP soon. Can't FINALLY have the fate of all fools available and it be a total POS

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  • Anyone remember what they did to PI?

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    • Bump this... Nerf the damn nerfs already, they're too OP, and leave our shit alone...

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    • They're trying to make up for a mistake of trying to incorporate PVP and PVE together. They should be completely different entities. This really confuses me because Bungie did a great job with Halo 2 and ODST when it came to multiplayer. It seems they tried too hard to mesh the PVE and PVP together with Destiny. Just lick your wounds Bungie and separate the two. This would please the masses because the PVE'ers aren't magically going to pick up the crucible. And the PVP'ers aren't miraculously going to grind ROC strikes. I understand Bungie doesn't want to make two different games incorporated into one, but they kind of did.

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    • R.I.P. auto rifles. I mean, nobody plays a shooter with auto rifles, right? Lol @ Bungie

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      • Bump make ars viable again!!

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      • Honestly, otherwise than pocket infinity, I beleive they've been absolutely spot on so far. Before the first balance change, autorifles were just being used as people got used to the game, no, they were the only real answer, they were better than scout rifles at long range, especially Suros. And the vex was just OP. The first balance change brought things a lot closer together, auto rifles were still a bit on the more powerful side, but in crucible, you could see scouts and handcannons start shining. Vex was made so it was balanced in PVP but they killed it for PVE, and pulse rifles still sucked. Then the exotic update brought some much needed changes to a lot of exotics, though thorn was buffed just a little too much. The last update made pulse rifles what they should be, a viable option, and autofifles were brought to about exactly where they should be. Now there are just a few outstanding weapons that overperform, mostly TLW and Thorn. Red Death can be a beast, but at the same time, if you so much as not get one bullet in the head, its usefulness falls off greatly. I play all three classes, and each class uses different weapons. My titan uses Autorifles, and the only sort that aren't that useful are the ones with maxed fire rate and low stabilty, I still use suros, and I still generally get a positive K/D in crucible and have no problem with them what so ever in pve. Heck I recently got a Payback SOS and took that into crucible, mind you, it has three things on it that upgrade stability, but still, I managed a positive K/d. I compare crucible now to day one, and its overall a lot more fun, now they just have to the couple weapons that are beasts and it'll be great.... oh, and add some more game types like CTF, why the hell doesn't this game have any true objective game types?

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        • Bump if you're tired of weapon balancing

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        • Don't be a salty vegetable.

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        • Yep, crucible is boring....no fast and furious battles. Bungle did it again.

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        • i get what your saying but shotties and fusions aren't meant to be used like a primary it doesn't matter how much you hink they shoould be that isn't what bungie wants and they get to make the call. I would rather them limit ammo then to destroy the weapon class entirely, ARs need a boots or at least suros does not back to what it was but just a slight boost. also i see people hate on handycandies because they are so good but people seem to quickly forget suros in the past as well as the vex which were not only top damage they were fast on top of that and could kill more in a clip than most handcannons. I would say this stop saying nerf this nerf tht as it is like trying to mop up piss with a rock all you do is move the piss around and your hands smell like piss too. what i mean by that if i was too vague was they nerf suros people flock to red death and hand cannons they need to not only look at individual items like suros or just ARs and compare all primaries and get them level with each other and then do that with special and heavies get a set ttk in mid for each and go from there.

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        • Ya there is/was definitely some balancing issues that needed to be addressed but I don't think it is done yet. Day one Autos would out shoot scout rifles at any range so I am glad they addressed that but honestly if they just kept exotics out of crucible it would be much simpler as that is where the main source of the problems comes from. And this recent ammo patch just seems to make for some really lopsided special battles where one team gets all and the other has none Just my opinion

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          • I would love it if everything went back to its original state. I agree that they completely got it wrong, and that ARs were getting the most kills simply because people loved using Ars.

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          • Bump

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          • You nailed it. +1

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