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Destiny

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Edited by My Lord Sir Baddy Daddy: 4/17/2015 2:55:43 AM
10

Shadow Stalker: A Hunter Subclass

[i]"A hunter needs to be undetected, and what better way than to sneak amongst the shadows?"[/i] Grenades: Shackle of Shadows [i]"A trap to be laid, powered by the power of shadows. Hunt them down"[/i] [spoiler]*Acts like a bear trap *Does 205 dmg to anyone who walks over it *stays placed until death *if more than 2 traps are already placed, the former trap will delete the first trap *has a 1 pace radius[/spoiler] Sentry grenade [i]"Creates a sentry upon detonation to assist you in combat"[/i] [spoiler]*takes 1 second to detonate *sentry has 150 health (300 in PVE) *shoots projectiles at a scout rifles rate, doing 20 dmg per hit *has a range of 30 paces *disappears after 10 seconds[/spoiler] Dissolve Grenade [i]"Covers the detonation area in a powerful acid, damaging players inside and dealing damage over time"[/i] [spoiler]*Deals 40 dmg per second to enemies inside area (100 in PVE) *acid area has a 3 pace diameter *7 dmg over time for anyone that has entered acid (65 in PVE) *lasts 5 seconds *instant detonation[/spoiler Jump Types: [spoiler]*Double Jump *Better Control *Triple Jump *Blink[/spoiler] Super: Shadow of the Hunter [i]"Drop off the radar, and set up the perfect trap for your opponent"[/i] [spoiler]*You become invisible and are completely undetectable on the radar *Your grenade regenerates very fast (2.5 seconds) *Grenades cannot disappear until the end of Shadow of the Hunter *1.5 second super ignition time *Lasts 13 seconds[/spoiler] Super Upgrades: [spoiler]Who's There?:Blacks out nearby enemy radars during Shadow of the Hunter (6 pace radius) Trapper: Grenades last 3 more seconds after the end of Shadow of the Hunter if they were to expire Turn off the Sun: Enemies damaged by grenades during Shadow of the Hunter are blinded similar to the flashbang grenade (lasts until end of super)[spoiler] Melee: Silent Shot [i]Pull out your crossbow, and exterminate them like prey"[/i] [spoiler]*Can aim for 1.5 seconds before a 1.5 second aiming cool down. *Does 110 dmg on hit *headshots do 150 dmg[/spoiler] Melee Upgrades: [spoiler]: Hawk Eye: Deals 205 dmg on headshots Extra supply: Gain 1 extra charge for Silent Shot Splitting Arrows: Headshot kills with Silent Shot completely regenerate Silent Shot[/spoiler] Special Upgrades: [spoiler]Durable Plating: Sentries have 200 health (450 in PVE) Hunter's Mark: Increases Shadow of the Hunters duration to 16 seconds Field Experience: Grenade kills reduce the cool down time of your super[/spoiler] Final Upgrades: [spoiler]Multitasker: Increases grenade throwing speed and weapon swap speed Orion's Disciple: Kills with Silent Shot regenerate your health Gift of Artemis: Headshot kills reduce Silent Shots recharge time[/spoiler] Note: All damage values are in PVP calculations as i have no idea how PVE damage works

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