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Destiny 2

Discuss all things Destiny 2.
Edited by Artemis Macabre: 3/27/2015 11:24:02 AM
1

How Destiny 2 Could Be

The game would be comprised of the same planets from before with a few new ones. Same tower or hub whatever. Core game: guardian protects solar system. Missions and or story progression should begin either by picking up a bounty from the board or by directly receiving a mission from an npc. No more mission selection map! Instead the map will only be used to select the sectors of a given planet in which a player chooses to land. So if i walk up to Cayde6 and hes all like "hey go find this fallen weapon cache and steal this prototype thing or whatever", me the player would have to go to orbit, select the sector they want me to go to, and id have to look for the target. No markers needed since they already told me the general location. But since i initiated the mission there will be a box of weapons that will spawn somewhere on the map for me to find to complete my mission. If i got this same mission again, the weapon cache i needed to steal will never be in the same place twice, giving players a reason to explore every part of the map and it will feel less repetitive. The beauty of this system is that when talking to an npc, you wont exactly know what mission you'll be getting, you'll only know how hard it will be, which would be rated by a rank or level suggestion. This would make the game less repetitive. Now after doing a certain amount of missions or bounties your rep will go up with that faction or npc and you will be summoned to take part in a story mission. *Any cutscenes should be utilized for these missions as they serve both as a reward and another piece to the puzzle that is the story. Its a better way to earn the backstory or plot rather than do irrelevant tasks to get info cards.* The story missions themselves should basically be a fight to find the truth. Either about the traveler or why these out worldly creatures have come to destroy us. A battle to earn a puzzle piece of the bigger picture. Progress of your effort to defend the solar system should be noted with the gradual development of guardian stations or colonies on a planet or at least the appearance of npcs out on the playing field. Being either an npc or a small town, they should serve as outlets to aquiring exotic armor/weapons and or exotic weapon missions. Some old guy npc could be like " hey there! Bring me the skull of an akimura and I'll make you a new bad juju or some shit." So now not only do u have to earn a weapon but you have to earn the outlet to get said weapon. Hours of gameplay and easily rewarding. Patrol missions? Out the window. Beacons too. Every planet should have an area like old russia and the option to select where the player can land. Say you didnt pick up any bounties or missions, doesnt matter, the area will still have enemies out there to fight, Just like in the patrols. Only now finding chests will actually matter beyond the lower levels. Because now when Holiday asks you for salvage, youll actually need to find some ship parts, that wont just appear because you picked up her mission. You'll open a chest and find some scrap and You'll be all like "wtf is this for? Better save it just in case someone needs it" *which is what itll say in the item description. And you wont just find things for one npc.* The sectors of an area will have a danger rating so that lower leveled guardians know which parts to stay away from. They can still choose to try their luck sneaking past or running through tough enemies in the hope of finding loot chests with better drops Inside the more dangerous sectors. The level of the enemies would range from 1 to the level cap but they will be separated by sector. Boss type enemies will only appear through public events, bounties or missions. Since missions come directly from npcs there will be no reason for repetitive strikes. The player can go to an npc like Ikora and choose one of three missions to do. If a player does all three missions, a new set of missions will appear with different rankings. A mission would take place in the existing open world area. There will be an objective like take down a squad of fallen and rescue an npc but the same scenario could play out basically anywhere on the planet. Which is what a strike is, only now the variety is broadened. You can technically do the same mission several times but the objective location changes each time, utilizing the unique terrian of a sector to make each mission feel less the same. That's all for now. Hope somebody useful reads this.

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  • That does sound better. It's pretty clear in original Destiny, they weren't trying to immerse people into an environment. It's just XxFaceSnaiperxX has a 32 bladedancer and your job is to stand on a ledge and shoot rockets. Your legendary launcher isn't good enough (removed from fiyar teem)

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