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#feedback

Edited by Genieblood4: 3/23/2015 4:06:01 PM
34

More Skill SHOULD=More Loot

In Crucible, I've always been confused with the rewards granted. Back when I sucked at it, I didn't understand why I was getting loot for being terrible while the pro with a 5.0 kill/death ratio is getting nothing. Then as I got better, now I'm frustrated with not getting loot, and when I do, it's just lame rare boots. But at least I get a medal that says "The best around!" Real useful. The only reward for doing well is that [b]you are worth more when killed.[/b] It only pays off if you have bounties. And then there's the deal with crucible marks and reputation. Today I saw someone place their character into a cranny, crouch, and then go AFK and they'll still get the same marks as me when I'm out shotgun blasting fellow guardians. Perhaps a large problem as well is that there's a huge mix of player ability. Someone trying PVP for the first time is thrown into a match filled with people with Exotic Weapons and way too much skill at it. "Wow, I died twice as often as I killed people. I suck. This was no fun." And then we've lost a crucible player. If there was a ranking system for how good people are, then you could be in a match of similarly skilled players so it's a challenge for all but not impossible. Just track everyone's cumulative points scored, and then give people a server-wide rank that also tells you how your doing. That causes more chance for people being inspired to do better. And then give the best person at the end of a month an exotic engram or strange coins or something cool. Edit: [b]I should clarify I am not calling for removal of items granted to lower-ranked players.[/b] I recognize the purpose of giving players something so they can improve, it's just that many of the rewards that higher-ability players get for their random gear isn't even worth anything to them. I enjoy playing crucible, but it doesn't pay well. It's turned into a place for game exploiters and diehard PVP experts. Your average guardian doesn't necessarily play crucible because of the difficulty and not getting anything half the time. Because, what's the point of practicing something that has no benefit from performing well at. If there was a point to learning crucible, it would be a more varied and fun experience. This isn't "Everyone wins." Leave that to little kid games. Crucible isn't the main focus of the game, but it shouldn't be a mess like this. [b]So please game developers, make skill equal loot, not random numbers. And also sort people by skill so rounds are not impossible.[/b] Bump and like if you agree! This topic has probably been beaten to death already, and feedback is filled with other raging nerf requests that will never happen because we're just normal players, but I just had to say it. Thanks! (This has been edited a few times to address comments and suggestions below. Continue to do so, but let's try to make this the one beacon of hope in keeping this constructive criticism and [b]feedback[/b] as it is supposed to be. Saying that, it may turn into a flame war, but oh well.)

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  • How do you describe skill though? Ive had games across multiple different video Games (CoD, LoL, Destiny, etc...) Where I was basically an untouchable god, then turn around and be the worst on the team

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