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Destiny

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Edited by M1NN0W: 3/20/2015 11:53:44 PM
5

Differences in class and armor

Hello all, I have a few questions to pose. 1. Other than for the aesthetics, why is there no incentive to pick one race over the other? Every other RPG'esc MMO styled game has this to some extent. Why is it that armor means nothing between classes? I don't have 3 32's but thanks to this place I can look at others. What I see is a difference in the 10's-20's based on where they have an exotic equipped. Other than the general style of play required to succeed, why is there no distinctive differences in the stats of the three classes? On a side note I get that hunters are inherently faster but as far as I am aware that's about it. If you can enlighten myself and others as to the legitimate differences in the base stats of the classes. I get game balance but there should be pros and cons to each class and sub-class. But near as I can tell the only real difference are the supers. Edit: So I've been getting highly helpful responses here. And it seems I need to flesh out the other two classes in order to really see the for what they are. That doesn't mean I won't welcome further thoughts on this.

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  • No differences between Races, but the voice is different. I quite like the Awoken Race on my Warlock because they sound smart and Warlocks are supposed to super smart or something. But TBH I really like the Hunter class just because it's more challenging than Titan or Warlock.

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  • only class worth playing = WARLOCK WARLOCK : MASTER RACE

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    4 Replies
    • Edited by GR8FATE: 3/20/2015 9:22:08 PM
      The main difference is the secondary stats. Each class starts with a higher base value for a particular secondary stat. Titans: Armor Warlock: Recovery Hunter: Agility You can further augment their secondary stats with your abilities (ie: your talent tree), but your class will always maintain its baseline. In other words, a warlock can invest entirely in agility and armor, while ignoring further increases to recovery, and have a more balanced stat sheet as a result. Same thing with titans; regardless of what you choose to increase, their armor value will always be fairly high. I know this sounds pretty vague and it'll seem like these secondary stats don't really do much, but you'll begin to FEEL the difference in time. The more you play, the more apparent these small changes become. I suggest trying out a particular build for a while and then adjusting your stats as you get a feel for what best fits your style of play

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    • Ok, so hunters are supposed to be agile, warlocks are supposed to have fast recovery, and Titans are supposed to be tanks. Titans and a shot range arc class and a support void class, hunters have a long range solar class and a short range arc class, and warlocks have a long range void class and a support solar class. They all look the same at 32 because the only way to get that much light is from the raid and iron banner, while there are tons of rare pieces that can be used while getting there. If you have more questions, ask.

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    • Play around with the ability trees on your characters if you have the subclasses leveled. You will notice a difference in game play, especially if you choose traits to play to the strengths of each class (speed for hunter, armor for titan, recovery for warlock).

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