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Destiny

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Edited by Nephie115: 2/28/2015 10:17:59 PM
32

No more looting heavy ammo from players in PvP?

I was initially in favor of this aspect of the update, figured it would ultimately result in matches with less heavy, and be a more interesting game, more emphasis on primary weapon skill. If heavy was, for instance, removed altogether, this probably would have been more the case. (Not advocating that, just citing an example) But, After playing a handful of Crucible matches this morning, I'm pretty disappointed. Here's why: The risk/reward factor of targeting and killing a guy with heavy has been removed, making the game less exciting, and less rewarding for skill. Also, now those who do get heavy have a steeper advantage. Contrast these two scenarios, both of which feature one team gaining the upper hand as heavy becomes available: "Heavy ammo available" Alpha get's their heavy and also manages to either steal the Bravo's heavy drop or wipe most of Bravo's team as they pick it up. Uh-oh, things are looking grim for Bravo. What happens next? Pre 1.1.1 The play here was to do your best to avoid choking on Alpha's rockets until they blew them some other random on your team, OR, nut up and go hunt a heavy carrier and turn things around, maybe using your super to outplay one of those smug, machine gun toting jerks on Alpha team. An added layer of strategy, and a chance to turn a bad situation to your favor, all because you could get heavy back off a kill. Losing heavy did not mean losing the game. Post 1.1.1 The play here is to do your best to avoid choking on Alpha's rockets until they blow them some other random on your team, OR, well, actually, there isn't much else to do here. Alpha knows no one on Bravo has heavy anymore, so they (a) hunt you mercilessly like the poor helpless rabbits you are, or (b) set up a campsite and kill Bravo in their choice of doorways. The key difference is, Alpha has little to lose by dying, since Bravo can't get any heavy off them, and Bravo has little to gain by pushing, except an uphill battle to simply take heavy out of the hands of Alpha. And even when Bravo finally kills all of Alpha's players, removing heavy from the hands of that team entirely, the odds are still even at best, or perhaps still slightly in Alpha's favor, since Alpha has probably built a lead by then, gotten their supers charged, and has nothing new to fear from Bravo. Does losing out on the heavy drop now equate to losing the game? I fear the answer may commonly be "yes". Also, this scenario seems to be compounded in smaller team sizes, where initial heavy goes further, and there are fewer enemy players to fight back. I know there are many possible ways a crucible match can play out, and that was just one, but it is a scenario that seems to be rising to the fore in the early hours of this new patch, and it seems to highlight a downside of this change. If there is an upside, or a different way of seeing it, maybe you'd care to bring it to light in a comment/response below. I do think there was a problem of too large a portion of a crucible match simply being heavy weapon fire exchanged. However, if anything, I think the appropriate change would have been to reduce, even drastically, the amount of heavy dropped in the initial drop, and possibly even in secondary kill drops. But the current change is, in my opinion, a mistake, and a step in the wrong direction. More thoughts in some of the replies below, thanks for reading, and feedback!

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  • Edited by mark445: 3/7/2015 5:22:46 PM
    Omg someone who finally gets it. Ever since the change me and my team have taken full advantage of this situation. At 10 mins (1 min before heavy spawn) we set up 3 on each heavy. After a good talk we decided lmgs are the way to go because no one can pick up a rocket from our death. 1 person picks up heavy and the other 2 let it sit on the floor. Since there's 3 mins between heavy drops we have an order in which we pick them up. The first guy picks it up at 9:00 2nd dude at 8:00 last guy at 7:00. We split the heavy up so we don't waste bullets on the same guy, and we're able to control B the whole time with an lmg right by us. But the biggest reason is so we can shape the map the way we want to by the time 6:00 comes and the next heavy is dropped. Also this change I belive hurts some sub classes mainly the void walker and striker. They always say "it's not a panic button". But unlike the blade dancer and golden gun we can't walk with out supers and finding 3 people in a group is becoming much harder to find because people are playing sides more than before. When I first got this game back in October I remembered people playing ring around the rose's with bases because people tried to cap them all. Those were the times you can find 3 people in a group often. But now it's over. However they still had the heavy to bomb. I usually bomb it with a nova and get 2-3 kills along with heavy. But most of time I do died right after throwing the bomb because there's usually 1 who blinks away or the guy who was running towards the heavy and gets there too late and see me as a free kill. So let's talk about opportunity cost. Stay by my heavy and get 4 rockets and keep my nova bomb to protect me, or try to get their heavy kill 3 guys lose my bomb and I die with no heavy. so now my nova bomb is being wasted half the game because I can't panic. To hell with that bullshit it takes to god dam long. I usually get 6 or 7 kills before I find 2 people in a group. But the biggest point you talked about is the clutch in heavy. Before if we were shit out of luck for heavy I would man up and nova bomb one of those guys. Reload the truth and we're out baby. TRUTH BABY. But now I gotta sit there with a sniper and take them out or run in and died over and over. gosh these choices are great thank you bungie. I know bungie wanted to lower the heavy time and they did. But with this change comes an opportunity for a complete monopoly over heavy and the game. If they wanted to lower heavy time why not make it spawn less. If they cut it down to 2 heavy spawns instead of 3 it would achieve what they were trying to do while keeping a very possible come back in times when all the heavy falls In the enemies hands. Btw love the article thank god someone wrote it and I fully support what you have to say. I wouldn't mind talking about destiny related topics with someone like you. Also 1 more change that would be helpful is once you die all heavy that was on the floor disappears. Because players could kill someone with heavy and leave the brick on the ground so incase they die they'll still have some left. This is what made heavy last so long. This is why 2 mins after heavy dropped someone would whip out a lmg with a full brick and go ham. if you die all the heavy that was available to you should die to.

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