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Destiny

Discuss all things Destiny.
Edited by NightMist: 3/1/2015 9:14:36 PM
53

Inferno "Mode" Thoughts?

To me, in Destiny we have 5 Modes: Control, Clash, Rumble, Skirmish and the random optional Salvage. Iron Banner, Combined Arms, Doubles and Inferno are just modifiers on top of those modes. But that aside, I'm excited to try it out and here is my guess of how inferno plays out Tier 1: Hand Cannon, Shotguns, Machine Guns, Titans. Tier 2: Auto Rifle, Sniper, Pulse Rifle, Warlocks. Tier 3: Scout Rifle, Fusion Rifles, Rocket Launchers, Hunters. What are your Thoughts? Predictions? Edit: added New Inferno info [spoiler] Inferno Inbound If the Crucible is no place for mercy, it’s also no place for complacency. We have a team of designers who love to keep you fighting for honor, glory, and the chance for some loot. One of them is Leif Johansen. As a Senior Designer, he’s one player on a team that is always striving to give you new ways to clash with other Guardians for control of the battle. He’s here to tell us about their newest creation: Inferno playlists. Leif: Inferno is a game mode coming to the Crucible on March 3rd. We’re starting with Inferno Control, a PVP experience that’s more about basic gunplay and achieving more with less. PvP modes should give you the opportunity to flex new gameplay muscles you didn’t know you had. What’s the most important change you’re making? Leif: We’re removing the Tracker that warns you of nearby opponents. We’re hoping this change will provoke players to rely even more on certain skills like map knowledge, teamwork, good positioning, successfully flanking opponents, using jumps to set up ambushes, catching audio cues like footsteps, and using friendly nameplate UI as clues toward enemy position. Lack of Tracker should also indirectly reduce the effectiveness of Supers and Heavies, and make the mode more about basic gunplay. Here are some of the changes that will make that a reality: No Tracker Players have no “radar” in the top left corner of their HUD Super Good Advice: Please, please check your corners, Guardians Simplified Scoring We’ve removed as many scoring events as possible The mode is much more about getting kills and playing the core objective Fast objective capture Without the Tracker, players are much more vulnerable when interacting with objectives because it gives away their position Speeding up capture time keeps the risk/reward for trying to capture an objective more fair Less Heavy Ammo There’s only one set of Heavy crates per match and dead players don’t drop purple bricks With no Tracker, it’s much easier to flank an aggressive opponent that’s pushing for kills because they have Heavy Expect players to play more conservatively with Heavy ammo to try and get more bang for buck out of it Where can we expect all of this happen? Leif: Inferno uses a mix of old and new maps, but we’ve pulled out a few maps that are so big that players may struggle to find fights. Here’s what you’ll find in the rotation: The Anomaly Firebase Delphi Twilight Gap Rusted Lands Shores of Time Blind Watch Asylum The Burning Shrine The Cauldron Pantheon Thanks, Leif! Inferno Control will be active in your Director for one week, to return in rotation with other playlists you know. The Crucible heats up on March 3rd. You have until then to practice flying blind. To kick off the festivities, a few of our most aggressive players are forming a dream team for a Bungie Bounty. They’re practiced up on the new rules, and most of us refuse to enter matchmaking with them, so this promises to be anything but a cake walk. And remember what Leif said: Check your corners, Guardians. There have been a lot of changes to the way you fight, the weapons you use, and how they all find balance in the chaotic sandbox where they live. Tomorrow, some of the Designers behind those updates will visit the Bungie.net forum and chat with you about their process. Should be fun. As always, stay tuned right here for details. [/spoiler]

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  • I think it's a lazy way for them to make people want to play crucible. The only difference is the radar being gone, same maps, same gametypes, same bullcrap. Maybe if inferno had its own rewards I might play it but for now I'm going to not even bother.

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