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Destiny

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Edited by SaladScript~: 1/16/2015 7:04:28 AM
46

New subclasses

[b]EDIT: edits are in bold, originals beside it.[/b] So we've all probably seen the leaked image of Bungie's expansion plan and the possible 3rd subclass added in the Comet expansion [b](which apparently Urk confirmed is real [url]https://www.youtube.com/watch?v=It4pWksDxMk[/url])[/b]. I am just putting out some ideas I came up with when I saw it, see what the community thinks. I am thinking that each class should have two offensive-oriented sub-classes and one support-oriented subclass. I only came up with the three main categories: movement, super, and melee, and their perks; all the others I might add on later. Grenades will be similar where each class has a fragmentation grenade, a sticky grenade, and a chain grenade. Warlocks: Warlocks have one of each and are missing an arc damage subclass, so their final subclass will be an offensive-oriented arc damage subclass. Name: Stormbringer Movement: Glide Focused Control – Upgrades glide for better directional control while in the air. Balanced Glide – Upgrades Glide to provide bonuses to both speed and control. Catapult – Upgrades Glide to provide a strong initial burst of momentum. [b](your initial jump is like Blink, just without the teleportation part)[/b] Super: Thunderbolt – Hurl bolts of lightning at your enemies, disintegrating into oblivion. [b](fires out of both hands at a rate as if you were dual-wielding the Last Word (w/Fan Fire), takes three hits to kill)[/b] [b]Ricochet – Thunderbolts overpenetrate targets and bounce off hard surfaces. (Originally: Javelin – Thunderbolts travel farther and faster.[/b] Overcharge – Kills with Thunderbolt create a shockwave of Arc Light around them. Thunderstorm – Press RT/R2 during Thunderbolt to send waves of Arc Light in all directions. [b]Hits with Thunderstorm chain to nearby enemies.[/b] (I know this sounds op but your melee is not replaced with Thunderbolts [unlike with bladedancer]) Melee: Discharge – A powerful melee attack that shocks enemies, leaving them paralyzed for a short time. (visual effect similar to storm fist for titans, paralyze lasts for 1 second) Overload – Hits with Discharge have a chance to immediately reset its cooldown. Recharge – Hits with Discharge reduce the cooldown of Thunderbolt. EMP – Hits with Discharge have a chance to reset any nearby enemies’ melee and grenade cooldowns. Hunters: Because hunters' sub-classes are more offensive-oriented, I was thinking their new subclass would be more of a support class (void damage). Name: Scavenger Movement: Double Jump Better Control – Upgrades Double Jump for better directional control while in the air. [b]Speed Jump – Upgrades Double Jump for more speed, allowing to jump farther than ever before. (Originally: Higher Jump – Upgrades Double Jump for even greater height)[/b] [b]Highrise – Allows for much greater height on launch. Eliminates double jump. (total jump height is now same as double jump's max height [Originally: Blink – A short distance teleport replaces Double Jump])[/b] Super: Supplier – Use Void Light to generate ammo for you and nearby allies. Maximizes the reload speed of all allies’ weapons. (ammo regen is same rate as Invective’s ammo regeneration perk) Guardian Angel – Significantly reduces incoming damage for all allies under the effect of Scavenger. Song of the Void – Reduces cooldowns for all allies under the effect of Scavenger. (same rate as Warlock’s Radiance) Boundless – Kills while under the effect of Supplier will increase magazine size and immediately refill the magazine. Melee: Ravage – A powerful melee attack that steals the life from your victims. (immediately regens health) Lightbearer – Kills with Ravage generate Orbs of Light. Automatic – Hits with Ravage immediately refill the magazine of all your weapons. Hijack – Hits with Ravage drain your victims’ Light. (takes away 25% of super energy) Titans Titans have one of each like Warlocks and are missing solar, so theirs will be solar-damage. Name: [b]Commander (Originally: Warrior)[/b] Movement: Lift Increased Control – Upgrades Lift for better directional control while in the air. Balanced Lift – Upgrades Lift to provide bonuses to both speed and control. Evade – Upgrades Lift to add strafing maneuvers. (same effect as with sparrows, activates by pressing jump and moving left thumb stick while in the air) Super: [b]Warrior (Originally: Burning Sword)[/b] – Summon a flaming sword and burn down your enemies with Solar Light. [b]Bonfire – Press RT/R2 to summon a shield of Solar Light that deflects anything in its path. Agility heavily impacted. (Originally: Lightspeed – Movement speed is doubled while Burning Sword is active, allowing for greater travel distance.) Let me explain this in full detail. You will get a shield that surrounds the player and reduces incoming damage (visual effect of bullets bouncing off). However it reduces your agility to zero taking away your sprinting ability, similar to the weight of darkness x10 in CE. [/b] Firecracker – Kills with Burning Sword causes enemies to explode. [b]Up In Smoke – Press RT/R2 to set the world in front of you on fire. (Similar to Bladedancer's Razor's Edge, leaves lanes of fire similar to vestiges [Originally: Barrage – Press to throw your sword at your foes, leaving them in ashes.])[/b] Melee: Skewer – A powerful melee attack that ignites enemies, causing damage over time. Incinerate – Hits with Skewer have a chance to leave a Solar Flare in its wake. Regeneration – Hits with Skewer reduce the cooldown of Warrior. [b]Lightspeed – Kills with Skewer dramatically increase agility for a short time. (Originally: Flame Shield – Hits with Skewer provides a shield of fire, reducing incoming damage.)[/b]
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