Fixed an issue where the Sleight of Hand trait perk had incorrect crafting requirements.
Fixed an issue where the Moments of Triumph 2021 title could not be equipped.
Fixed an issue where the Explosive Personality Grenade Launcher was not using the correct RPM stat for wave frames.
Note that the crafting screen will still display the wrong RPM which will be fixed in a future patch.
The actual weapon item will have the correct stat.
Fixed an issue where The Logic ornament for The Lament appeared backwards.
Fixed an issue where The Lament and Worldline Zero were not networking their attacks correctly.
Fixed an issue where a faint box would be visible around the hip-fire reticle when using Osteo Striga or Forerunner.
All Glaives now reach full charge after four successful projectile hits instead of six.
Fixed an issue where the previous reduction of melee recharge rate for Graviton Forfeit was erroneously applying in PvE activities.
Fixed an issue where the Exotic Titan Helmet, Loreley Splendor, would consume class ability energy upon death without spawning a Sunspot(as in the case of taking enough damage to fully deplete your health while you still have any shields).
Players must first acquire Vow of the Disciple raid mods before they can be applied to armor from that raid.
Fixed an issue where some armor was not appearing on the Appearance Customization screen, even after it had been unlocked with Synthweave.
Fixed an issue where some Rare armor sets could be infused.
Fixed an issue where focusing an Umbral Engram could sometimes give the wrong armor to Warlocks.
Boss combatants no longer take additional melee damage while frozen by Stasis.
Sentinel Titan's Bastion barricade now takes 20% increased damage from player sources.
This damage bonus stacks with other sources of anti-emplacement damage like the Hakke Breach Armaments origin trait or Anti-Barrier Rounds.
Targets with Void invisibility active now ping the radar for 0.6 seconds every 3 seconds until invisibility ends. Normal radar visibility rules still apply (i.e., double jumping or sprinting pings the radar).
Note: Now that we’ve seen feedback and data from the first weekend of Trials in Season 16, we wanted to take a few steps to address a few outliers in the Void 3.0 subclass kits.
These changes are targeted specifically at PvP and don’t affect the PvE sandbox.
We believe that some frustration stems from prevalence and will taper off over time as additional subclasses are brought into the 3.0 system, but wanted to address what we can before the next Trials weekend.
As always, we’ll be on the lookout for feedback and will adjust where needed.
Fixed an issue where Child of the Old Gods could damage some targets through immunity shields.
While the Child will not be put on time out, it now knows better and has issued heartfelt apologies to all targets that it has damaged through immunity.
We are thankful to have such a good Child, and are proud of them.
Fixed an issue where some overlays could cause game crashes.