Investment Team: We have been monitoring the community’s feedback concerning Masterwork Cores and Exotic drop rates. Here is a quick breakdown of our original design goals along with some of our plans to address your feedback.
Masterwork Cores for Infusion
- Goals for adding Masterwork Cores to Infusion costs
- Make Infusing and Masterworking a meaningful choice.
- Infusion and Masterwork should not be mutually exclusive.
- Problems with the current Masterwork Core Economy
- Masterwork Cores have a misleading name. When they were created, the definition of a pinnacle item put the emphasis almost entirely on Masterworking. We expanded that definition in Forsaken, but didn’t update the currency.
- There are not enough reliable sources to earn Masterwork Cores, which can make deciding what to spend them on too difficult.
- Plans for addressing those problems
- We have been monitoring Core supplies and the numbers aren’t as high as we’d like. We are planning to create more reliable and plentiful Core sources.
- We are going to rename Masterwork Cores so their purpose is more obvious.
Exotic Drop Rates
- Goals for Exotic drop rates
- Exotics are intended to be meaningful long-term chases. Finding an Exotic should be rare but impactful.
- Problems with the current Exotic drop rates
- Right now we are falling short of the “impactful” part of our goal. There’s nothing exciting or powerful about getting your fourth Fighting Lion when all you really want is a Two-Tailed Fox.
- Plans for addressing those problems
- We plan to increase the chance for Exotics to drop something you don’t already have.
Jeremiah: One of the goals we have for Iron Banner is that it’s an opportunity for lower-Power players to catch up or reengage in their pursuit of Power. Based on your feedback and our analytics, we’re not meeting that goal. There are two changes we’re making to help resolve this problem.The first change is to reduce the completion values for several of the event bounties. Currently it’s very difficult for a lower-Power player to complete the bounties due to the gameplay disadvantages they experience.
- Lightbearer: Super kills has been reduced to 20 from 25
- Iron in the Blood: Match completions has been reduced to 15 from 30
- Shine On: Orbs generated has been reduced to 50 from 100
- Iron Victory: Match wins has been reduced to 7 from 10
- To Be Precise: Precision kills has been reduced to 50 from 100
- All in a Week’s Work: Kills has been reduced to 150 from 250The second change is that all bounties will now provide powerful gear.
Derek: “There’s a Lot to Unpack Here”Hey, so… you might be interested in what “Power Matters” actually means going forward in Iron Banner. In the past, we’ve published a nice-but-not-exactly-straightforward graph pulled straight from the game’s content. This time around is no different, although I will take a bit of time to explain what that purple line means to you, the player.As you read left-to-right across the graph, you’re seeing the effects of having Power that amount lower than the player you’re attacking.For example:
- If I’m at the same level as my opponent, my outgoing damage is multiplied by 1.0, so there is no change from normal Crucible.
- If I’m 100 Power below my opponent, my outgoing damage is multiplied by 0.8, or a 20% reduction.
- If I’m 200 Power below my opponent, my outgoing damage is multiplied by 0.5, or a 50% reduction, and I am really sad about what’s happening to me in this match.Oh, one more thing: THIS CURVE ALSO WORKS THE OTHER WAY.If you’re 20 Power above your opponent, for example, you will do a bonus 10% damage against them.(And so on, down the curve.)I hope this explanation helps you to anticipate what is happening out there in the field, where numbers and bullets are flying around.All of these changes should be available for the next Iron Banner, and we will continue to monitor your feedback during the next event.
Darkness in the LightThis week in Destiny 2, Forsaken players began their pursuit of Malfeasance. As players started making their way through the quest for this Exotic Hand Cannon, it was discovered that the three-player quest step “Darkness in the Light” could be launched with a fireteam of up to six players.While we are working to address this issue in a future hotfix, we urge caution to fireteams who launch into this activity with more than three players, as it was designed and tested for three-player fireteams. Players who launch into this activity with four or more players may encounter memory issues, which may result in poor game performance or unexpected client crashes. Stay tuned for updates.
Pardon Our DustToday, Bungie.net underwent website maintenance. During this maintenance, API authentication was disabled, and thus some API services were not available for use across Bungie.net, the official Destiny Companion, and third-party applications.Now that this maintenance has concluded, players who encounter issues with Bungie.net and API services are encouraged to report them to the #Help forum.Destiny 2: Forsaken Known IssuesIn addition to the items listed above, Destiny Player Support is tracking the latest issues reported by players on the #Help forum. Provided below is a brief overview of the latest known issues in Destiny 2: Forsaken.
- WANTED: Gravetide Summoner Bounty: We are investigating an issue where some players in a fireteam don’t receive credit for killing the Gravetide Summoner and then can’t replay the adventure. It is recommended that players play this Adventure solo to receive proper credit.
- Prime Engrams from the Crucible: We are investigating an issue where Prime Engrams earned by completing Crucible matches are going straight to the Postmaster without first going to players’ loot stream.
- Gambit Clan Engrams: We are investigating an issue where the clan engram for Gambit is not being awarded as expected.
- Wish-Ender Exit Damage: We are investigating an issue where Wish-Ender's Broadhead perk may sometimes not apply exit damage on fast-moving enemies.
- Oathkeeper Draw Speed: We are investigating an issue where bow-draw speed benefits granted by the Oathkeeper Exotic Hunter arms armor are not performing as expected.
- Damage, Incorporated Emblem: We are investigating an issue with the Damage, Incorporated emblem not appearing in Collections. Players who delete the emblem will not be able to reclaim it.
- Dismantling Gambit Weapons: We are investigating an issue where some Gambit weapons do not give materials when dismantled.
- GUITAR Errors in the “Last Wish” Raid: We are monitoring reports of GUITAR errors received by players participating in the “Last Wish” raid.For the latest known issues as soon as they are available, players should visit our Forsaken Vital Information and Known Issues list.