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Destiny

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This thread is inspired by another: view original post

Edited by Genusalpha: 1/27/2015 1:01:05 AM
13

Improving Destiny: Part Two – Prudence

This section covers a variety of things that just make sense. [b]Nightfall Strikes[/b] – These fights should be challenging yet structured in such a way where players can devise a strategy to keep the minions in check while attempting to take down the boss. However, instead of having an epic battle experience similar to the Raids, players are having to hide and attack enemies from a distance to avoid being overwhelmed by minions, never mind majors or ultras, especially those armed with the elemental multiplier. Suggested change is to implement a level hierarchy for minions, majors, ultras, and boss. For instance level 30 Nightfall should consist of maybe level 26 minions, level 28 majors, and level 30 for ultras, and the boss. *Also and probably most important. Please remove Ascendant materials and strange coins from the Nightfall rewards table. This is an insult to the early adopters. [b]Storage[/b] – I hope I’m not beating a dead horse. I know this is a repetitive topic but the Vault capacity and how players access aesthetic items needs an upgrade. [b]Vault[/b] – should be broken up into categories and pages (tabs). For instance… • Armor and Weapons - the main page with at least 30 tiles for either category. • General – Separate page with at least 50 tiles. Do not include shaders and emblems. • Shaders and Emblems – Central repository accessible by any character from the options menu with a minimum storage of 30 tile for either category. • The Hanger – Ships and sparrows. Central repository accessible by each character from the options menu. [b]Cut Scene Skipping[/b] – For the love of “insert comment here”, Please give us the option to bypass, skip, sidestep, circumvent cinematic. Having to watch them over and order is annoying. [b]HUD – Add timers for the glimmer extraction items to the HUD.[/b] It should include an icon for item currently active and time remaining. [b]Pocket Infinity [/b]- Should be more like a pulse rifle… Six (6) rounds in chamber with three (3) round bursts and required recharge in between. A slight boost to charge rate would be ideal. *Maybe replace the enhanced battery perk with accelerated coils? [b]Excess Armor Parts[/b] – It would be nice to be able to trade excess armor parts (Plasteel Plating, Hadronic Essence, and Sapphire Wire) for currency or reputation. That’s it for now. Please leave your feedback and [b]bump/like[/b] if you appreciate the idea(s). Look forward to Part Three – Weapon Upgrade and Customization.… Until then thanks for reading. http://www.bungie.net/en/Forum/Post/90635424/0/0

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