[b]Currently:[/b]
Win = 3 marks
Lose = 2 marks
Acceptable design.
[b]My proposal:[/b]
5 kills = +1 mark
Win = +2 marks
Lose = +1 mark
Superior design.
I mean, if you're gonna reward 0 kills with exotics, and reward 30 kills with nothing special... It's only a matter of balanced design.
Also, the 100 mark limit is BS. It's not a big deal, but because it's lower than the cost of some items, it's CLEARLY intentional padding. That pisses people off and turns them away from games. I know from experience. Get that outta here, or increase it to 120.
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It's baffling how you only get such a small amount of marks in Crucible it takes well over 50 games to cap out. I want that achievement and I cba to play shitty Crucible. So I'd go with this anything to cap out faster is a-ok with me.
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Lol 200 kills for full marks minus win marks? I'd be done for the week in an hour or two.
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And some people aren't already? That wouldn't be an issue if the games were more fun...
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I like that system but I'd change it a bit. I would change it to: Win: 2 mark minimum Lose: 1 mark minimum 4 kills = +1 mark. 5 deaths = -1 mark With your system, people are motivated to be reckless in order to get those extra marks. This way you are punished for dying. The mark cap is kinda annoying but it's not that big of a deal for me given that I've pretty much run out of things I wan t to buy.
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Edited by john_osborne: 1/28/2015 7:04:27 PMNah that's pretty terrible. I rather not get my Marks taking away for being camped and killed by Snipers, Shotguns, and especially... Fusion Rifle Users... And plus this would only promote quitting a lot more. :/ This is how I think it's flawed... What you're saying is that you lose a mark for five deaths and even if you win but just barely due to how you died a lot and only end up earning a few marks but not enough to make up for what you lost before. That's why I think that's terrible and flawed system. Shame on you. XD
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I think I explained it wrong. The min marks you can get in a match is 1 for a loss regardless of your kills and deaths. The kills and deaths just determine your bonus. And to be perfectly honest, despite all the nonsense in Destiny PvP, if you're not at least breaking even, that's really on you. I also don't see why people complain so much about camping when we have the radar that we do.
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Edited by john_osborne: 1/28/2015 9:07:48 PMBecause the Radar is flawed and only determines which direction a person is not their actually blip. It's pretty hectic in the heat of the battle dude. And there's many reasons why camping is -blam!-ing annoying.
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Then don't go into that area if you're that worried about it. And in many cases, you can use your knowledge of the map to figure out where that person is going to be. If you can't figure it out then it might be best to just avoid that area for the time being. I don't think the radar is flawed at all, I think it does EXACTLY what it's intended to do. Don't get me wrong, I think the radar is very misleading at times, but that's clearly the intention of it and I think it works in this game.
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I do. I just find it annoying. And see you know it's misleading too and I don't think it's suppose to work like that at all. It just seems "off".
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It is misleading but I find that the more you know the map, the less it affects/tricks you.