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originally posted in: Timur's Lash
1/21/2015 12:18:00 AM
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I rolled until I finally got OUTLAW, FLARED MAGWELL (also have field scout), and LUCK IN THE CHAMBER. NO, I will NOT be using field scout with luck in the chamber! With OUTLAW I get a 150% bonus to reload speed with precision kills. FLARED MAGWELL does NOT stack with this! But trust me, when I DON'T get a headshot, flared magwell is superb to have as a backup with 100% extra reload speed! I am a habitual reloader tho...and just knowing that a 33% extra damage bullet is in the chamber is enuf security for me to keep on hitting reload. Having field scout where that bonus round might not even be fired before I reload is useless. Now on top of this I have a solar Efrideet's Spear with AMBUSH SCOPE, DOUBLE DOWN (extra ammo on spawn), ARMOR PIERCING ROUNDS and, yes...FINAL ROUND (33% damage bonus and drops crucible enemies with ONE body shot!) I use the Bladedancer subclass as a hunter. The QUICKDRAW perk allows me to habitually swap between Timur's Lash and Efrideet's Spear based on enemy distance. WHY DO I DO THIS? Becuz by having FINAL ROUND (and only a 3 round clip) I am GUARANTEED 10 shots between the two weapons with TWO OUT OF EVERY 10 SHOTS HAVING A 33% DAMAGE BONUS! Plus Armor Piercing Rounds go thru anything. Reload, swap weapons based on distance, and repeat knowing you have that extra damage security. Just food for thought....any comments on your roll and WHY it's the best is encouraged. TIMUR'S LASH with Efrideet's Spear having TWO 33% rounds of extra damage per 10 shots....IS....deadly.
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  • Crowd control gives you the 30~% bonus damage after every kill. Making the 3 shot into a 2 shot kill. Using the field scout perk makes it so you can be in an engagement with multiple enemies and still come out on top. It fits with my play style because I like to be up close and personal. (Hand cannon/shotgun) I played a few matches this morning (non-upgraded Lash) and was unstoppable. Ready to see how it works when I unlock these perks and put it to the test!!!

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  • Nice! Glad u like it, but Crowd Control only gives a 15% damage increase for 3 seconds tho. I would rather have lightning fast reload, plus a 33% damage bullet per 7 rounds that can drop anyone. Team this with the FINAL ROUND perk of Efrideets Spear...and it's TWO 33% damage bonus rounds PER 10 shots....no matter where u hit them. I like your loadout tho man...all depends on how often you reload I guess!

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  • CROWD CONTROL: http://destiny.wiki.fextralife.com/CROWD+CONTROL

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  • I looked into this a little further. This is just a question...not an opinion! Would you rather go up against a PvE boss with CROWD CONTROL or LUCK IN THE CHAMBER? Personally, my faster reload speed and a 33% extra damage bullet dominates bosses....over and over that round is being shelled out after every 7 shots (or less depending on where the round is being held in chamber). Crowd Control is nice for mobs in my opinion, but is overkill UNTIL you get to a boss that makes CROWD CONTROL useless. After a kill, you are granted a 15% bonus for 3 seconds. This does NOT stack. How does CROWD CONTROL help with bosses...or even in the crucible for that matter? Seriously, how many kills in a row are you going to get with a 15% extra damage....in three seconds...in the crucible? Give me a 33% extra damage bullet per 7 rounds any day of the week for bosses AND the crucible. Must have fast reload speeds obviously. Just asking....WHY is CROWD CONTROL better than LUCK IN THE CHAMBER? Only CROWD CONTROL use I see is for mobs. Timur's Lash would most likely take out that enemy WITHOUT the 15% damage for 3 seconds anyways...right? On bosses I dominate...with LUCK IN THE CHAMBER.. Crowd Control would be useless as you're getting few enemy kills to TRIGGER that 15% extra damage perk (for 3 seconds) when you're taking out a boss. Once again, in no way am I saying I'm right, but CROWD CONTROL seems inferior unless you're going against PvE mobs. Give me an earth shattering bullet every 7 rounds for bosses AND the crucible any day of the week.

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  • He's right about luck being better than crowd control because you can rely on it. Crowd control makes it a better weapon overall though if you're going for max dps

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  • Well the way i look at it. I'm battling mobs in pve a lot more than bosses. Most of the time when I'm up against a boss, my primary usually becomes my secondary. Because using your secondary and heavy are much better vs bosses than a primary.

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  • In boss fights there are always low level mobs scattered around the boss, begging you to kill them to proc crowd control on your next shots to the boss. However in a boss fight you really want max stability to chain those precision shots

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