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#feedback

Edited by Cheski87: 1/12/2015 1:47:34 AM
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Did you notice this? It took me until now to actually realize it.

I've seen many, and read less, articles and threads similarly titled "Top 10 things wrong/holding back Destiny." Here I want to just mention 1 fact that is linked to many of the repeated things mentioned in these lists. There is not one single NPC you encounter, EVER, outside the tower [u]while you have control of your character[/u]. NOT A SINGLE ONE. Not in a mission, patrol, strike, or raid. Just you, your fireteam, your ghosts, and enemies. Never the 'badass lost guardian in need of assistance' interrupting us as we're in the middle of doing our own mission. The old female warlock in the cave who needs 10 thrall skulls and the cape of a wizard delivered to her located somewhere back in the first 1/3 of the mission (standard optional mid-mission objective). There is no chance for escort or rescue missions. No delivery quests of supplies to the guardian encampment/outpost located just outside of the tower. Outpost gives you message of incoming Fallen attack to deliver to the tower. Prepare for battle, defensive/horde style. (Que up world event: 6-16 man horde battle. The longer your squad survives the better your rewards, or it's beatable.) I could go on for an hour on specifics, but anyway the point being: I think a major issue that is a big cause of many of Destiny's issues of overly repetitive environments, lack of mission variety, and that huge component of most RPGs... [b]STORY[/b] can all be heavily attributed to the complete nonexistence of NPCs outside the tower. Was their a voice actor's strike? Did Bungie think the illusion of being 1 of only 6 active guardians in the whole game's universe was really going to paint that grand scale picture? Your thoughts? Edit: One place you could add these NPCs where it would do a lot (imo) is in the dailies. Secondary objectives added to the hardest version of the story missions, unknown what it will be until you enter. Reward: rep + another engram or whatever. Killing Grayliks on level 14 is not old, it's dead and rotting. Something else that hasn't been explored yet add legendary bounties that go in the missions' slot of your inventory, (Example: Complete 7 daily/weekly activites, Reward: Legendary engram) or weekly/legendary crucible bounties (Example: Highest score in lobby 5 times or 10 kills in a Crucible match 5 consecutive times). OFF TOPIC: Also wtf is the crucible in the game's universe? We're on the same side versus aliens but kill each other in sport? Training program Matrix style? Most pvp games give you a reason to fight eachother, (Terrorist vs. Counter-Tertorist, Alliance vs. Horde) this game we just fight eachother because "reasons". Also, I finally got a "Mark of the Unbroken" (Perfect game in the crucible) by going 16 kills and 0 deaths in skirmish and I feel I shoulda got an emblem or something for that.

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  • Edited by Nebulous Knight: 1/12/2015 11:11:09 PM
    There is a place in the Comosdrome called, "The Breach". In the far back of it there the place where we start the game as a level 1 Guardian. I think this would the perfect place to have a group of NPCs called, "The Forgotten" a group of humans, awoken, and exos that live the harsh environments outside the city. Going here will start a small sequence of side missions or quests. 1.) You find a camp site of humans, awoken and exos both young and old. They seem afraid of you; their leader confronts you wielding the Exotic weapon, No Land Beyond. He asks why you came, and you reply that you're simply on patrol, scouting for any Fallen taking shelter here. Realizing you're a Guardian of the Traveler the Forgotten Leader asks you a favor. His people are dying of starvation, they need food. They had a cultivation farm to grow food, but the House of Kings raided it and killed the farmers he needs you to take it back. 2.) The Forgotten Leader thanks you for aiding him and his people, but the Fallen continue to torment his people. A week before you arrived a group of children were playing soccer, when they were attacked by Fallen. The Forgotten Leader used his rifle to save them, but he was too late to save one of them. The parents want revenge. Slay the House of King's Ultra Captain in the (TBA) mission, and bring them his head! 3.) A grieving family is given Retribution, much thanks is appreciated Guardian! But there is still problems that need your attention. The House of Kings isn't the only problem The Forgotten has, the Hive's Hidden Swarm on Earth have been making life hard for The Forgotten, even as the children sleep the Hive continue to plague them. Venture into the Grottos and take down the wretched demons! 4.) You're aid is much appreciated. The Forgotten honor you as a watchful protector, a hero. They offer you a Legendary weapon that they've lovingly crafted with what little they have. It's all they can offer in return, they thank you.

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