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Destiny

Discuss all things Destiny.
Edited by spatulashack: 12/11/2014 9:44:16 PM
164

FORBES ARTICLE: Destiny Must Truly Expand If It Wants To Survive

FROM FORBES: [url=http://www.forbes.com/sites/insertcoin/2014/12/10/destiny-must-truly-expand-if-it-wants-to-survive/]Destiny Must Truly Expand If It Wants To Survive[/url] Looks like the complete lack of "expansion" in this expansion is getting some media attention. The focus of the article is essentially that the failure to include any major new areas to explore in the Dark Below will significantly reduce Destiny's staying power. Opening up new "zones" is pretty important for a game like this that is trying to encourage players to grind and play daily. Discuss... EDIT: Glad to see there is some good debate going on in here but just to be clear for those unwilling to sit down and read through the full article, this isn't a case of someone who hates the game explaining why it is bad. The author clearly loves a lot about the game and he's giving what I believe to be a rather spot-on analysis of the current expansion and the problems Bungie might face in the road ahead if they choose to stay the course . EDIT 2: Before the expansion launched I brought up the possibility of opening up the VOG as well as the Jovian Complex and Seraphim Vault within patrol to help (artificially at least) expand the world and spice things up. After running into the same wall that I always do in Bunker RAS-2 on patrol, it appears they have chosen to keep what precious few new environments they DO have away from those in free-roam who are looking for a change of pace during bounties. That thread can be found [url=http://www.bungie.net/en/Forum/Post/83257585/0/0/1]HERE [/url]. EDIT 3: With the weekly Deej update incoming, I think it would be wise on Bungie's part to begin laying out, in concrete terms, what we can expect from House of Wolves and whether or not a true "expansion" to our Guardian's world is on the horizon in some form. Communication is key here since a lot of these complaints and concerns crop up because vague promises like "new adventures are on the way" become meaningless and don't help players decide whether to move on or to stick with the game. EDIT 4: Some more negative mainstream media attention has cropped up over at CNET. Discussion on that article can be found [url=https://www.bungie.net/en/Forum/Post/83781927/0/0]HERE[/url]

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  • Edited by CrimsonVlk23: 12/11/2014 5:48:40 PM
    I'm just reaching the point where I wonder why I continue to play this game anymore. Over 3 characters I've played almost 200 strikes, and I've never had a legendary item or engram drop from any of them. Meanwhile I have a friend jump on who has played 5 strikes and he gets a Suros Regime the first one we run together. I've been playing the game since day 1 and I can count the number of legendary engrams I've received from drops on one hand. The off chance I get in the top-3 in the crucible I get nothing while the guy who got a .28 k/d and dragged down the team gets a Thunderlord. I love strikes and consider myself pretty good at them, I'm often #1 in kills and assists and orbs generated along with revives. Last night is just the norm, run a strike with a friend, both of us had 100+ kills and we get 1 piece of crappy level 17 rare armor we can't use, meanwhile the guy who joined towards the end and had 12 kills and 4 deaths gets a strange coin and a legendary engram. The rewards just are not worth the effort with the hideous RNG and I ask myself every day why I continue to keep grinding when there really is no reward at the end. At least in an MMO you have a path to grind and a nice shiny item or reward waiting for you at the end of that path. SWTOR just launched their new expansion and added in a ton of content plus a big level cap raise so I may just go back to playing that. At least Bioware doesn't skimp on story, even if they did sell out to EA. That having been said, the IGN guy bases his entire argument on a fallacy. Destiny never claimed to be an MMO. Bungie in fact said it was not an MMO several months before release, so his whole argument about it trying to be a wide sweeping MMO, etc. is kind of just invalid. From 2013 forward, pretty much everything Bungie said about the game made you feel like it would be a mix up of Halo shooter mechanics with a story like Mass Effect. I do agree with him that the game doesn't know what it wants to be and that is one of its main issues, but I'm really tired of everyone beating the MMO dead horse when this game was never marketed as such and even Bungie said it wasn't an MMO.

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