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#feedback

Edited by Razzupaltuff: 11/18/2014 3:52:16 PM
92

So Bungie doesn't want players to play solo

So Bungie is trying to force players to playing in teams by making nightfall and weekly heroic strikes harder on solo and easier for teams. What about the players who cannot find a fireteam, or who just prefer to play solo? Bungie is removing a legit and functional way to play this game (solo) which did not hurt the players who wanted to play it differently (as a team) to force everybody to comply with their concept of how their game must be played. They are forcing their will on the players. They are changing the game so that it can only be played they want it to be played. They are forcing everybody to submit to their will. The attitude, the mindset Bungie is displaying here is mind boggling and plain disgusting. Curses at you for that, Bungie. [b]TL;DR for all the idiots: This post is not about me - I have people to play with - it's about how Bungie treats the Destiny community.[/b]

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  • They want people to play in teams, but refuse to patch-in matchmaking. Something about that just doesn't seem right. They can sort by levels in the normal strike playlists, but can't on the weekly or nightfall? Or the raid? Every playlist strike I'm in sets me up with 2 other people within 1 level of myself, which means they have some kind of sorting system built into their current matchmaking code. So, why not apply the same logic for the weekly heroic, nightfall, and raid, with the matchmaking cap set at the recommended level for the activity? It can't be that difficult to implement - the code is already there. I truly do not understand this system of letting people use matchmaking for PvP and strike playlists, but making them find their own group for the main endgame content. Imagine if you had matchmaking for the normal crucible stuff, but had to find your own team of 6 people to play the weekly promoted crucible matches (or whatever is shown off to the top left on the navigation page). It just does not make sense.

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