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originally posted in: Destiny's Core Story
Edited by PacFrog: 10/25/2014 7:31:45 AM
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The problem most people seem to be having with game's storytelling value; is that the game's missions don't seem to contain a whole lot in the way of segues from one activity to the next and how they are delivered to the player fail to engage and immerse. In most story driven action games you have some sort of plot reveal through an in between mission character interaction. There is no such device present in this game. Instead of direct interactions with the Tower's Non player denizens, we are treated to a loading screen with ofttimes dryly delivered dialogue that creates a disconnect between the player and his or her Guardian-persona and makes it difficult to become immersed in an otherwise lore rich universe. Pair this with the fact that these 'telegraphed' dialogue segments seem to always take place during the travel animations that serve as a distraction during loading times and it's easy to see why people are having a hard time deciphering a plot. Why the heck would the Guardian already be on their way to the moon BEFORE knowing there is anything there needing their attention? This would work if all the missions were offered in the same manner as the scouting errands; but sadly they are not. If the goal is to have the player see Destiny's universe and story through the eyes of the Guardian then the absence of direct and personal character interaction defeats this aim soundly...
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  • The "Director" is poorly suited to the task of immersion. Yeah I get it; it's supposed to be some sort of navigation computer interface or something of that nature. But here's the thing; apart from the missions themselves, everything else is done in third-person perspective. How is this relevant you may ask? It literally externalizes the experience; again causing a disconnect between player and Guardian. This is why the game and the story it tells come off as lackluster and perhaps even downright terrible to those who have voiced disappointment with it. It fails to engage and immerse. Halo: Combat Evolved succeeds quite well in putting you into the bionic-enhanced boots of Master Chief. How? It told its story while you were actively playing. You WERE humanity's last BEST hope and his experiences were yours. Instead of cutscenes and disembodied voices during load screens you never left the confines of your Mjolnir mk I battle armor. It was a thing of simple beauty and made that one of the most outstanding accomplishments in Bungie's long list of accomplishments. Simply put, on a ironic level of parity; Destiny's story as presented feels as devoid of life as the ruined settlements that make up the games post-apocalyptic backdrop.

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  • Parzival you are a person after my own heart. Lol I just read through your reply and linked post. You said exactly what I said, and said it first to boot. Props.

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