I approve this message. I would approve the taking stealth away from blade dancers except for vanish as it's a useful assassination tool in PvP as well as a res mechanic in PvE. As for taking it away I would only like that if they put it into the third subclass as you mentioned. Also if you have suggestions for grenades I would like to hear them. Personally I feel like hunters need a point control grenade as every class has one except hunter as well as a magnetic grenade.
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I think the trip mine definitely counts as a point control, it effectively cuts off choke points. And doesn't the hunter have that homing grenade?(I do believe that there should be a exotic that boosts this grenade type).
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It's a flux grenade and its homing is kind of crap you have to aim it and it tracks very slightly kind of like angry magic on a nova bomb only it has to stick in order to kill
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That magnet grenade is great, but flakey at the same time...If, when you throw it, it wasn't going to stick(like a body shot)... it usually doesn't. But what I HAVE noticed is if it WAS going to stick to you and you side step it it tracks you hard. Maybe if they just turned that mine field grenade into a cluster of fast seekers, it'd be good?
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Are you talking about the skip grenade now? I'm confused
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Lol sorry...I haven't played hunter yet. I was talking about the one that is like a stationary cluster of red shinies (lol)
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Edited by robbinnDaHood: 10/8/2014 8:06:29 PMOh that ones annoying it's cluster grenade for gunslinger. It's also nowhere near as good as solar grenade pulse grenade or vortex. I want a grenade like that
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Well if they implement my idea for hunter 3rd class maybe they could give them a poison cloud grenade? !
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Well that sounds fun but a little like incessant grenade. Or are you talking about it being more like the poison cloud?
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I want it to be better than the Hive Wizard...same idea though. Purple Haze (lol) that slows and does dmg over time.
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That would be cool
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Yeah I guess that one is more of a point control as well, now that I think about it
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It's more of a single target than point control