I imagine this will get lost in the deluge of posts but I'll give it a try. Since buying this game I've had sporadic disconnects during story missions/patrols/strikes, and the Crucible is [u]practically unplayable[/u], of the 9 or 10 games I've started I've been disconnected almost instantly from all but 2 of them and I fear to try any more because I know that regularly leaving multiplayer matches for whatever reason can get you banned, temporarily or otherwise.
I am on an Xbox One on a home network, I have set up a port forward, I have set up a wired connection, I have set up the game-specific port forward to bypass any firewall I might have and [u]none[/u] of it has worked. My Xbox's network settings show that I have an Open NAT, but when I load up Destiny the game tells me my NAT is Strict. I have gamed for years (wirelessly I might add) using my current internet set up and apart from the occasional spot of lag I've had no problems, but with Destiny I just get error code after error code, bee, beetle, beaver, cattle, etc.
Is there anything else I can do to get the game fully working? Or is it a lost cause?
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I'm on a PS3 and getting something similar. I'm getting a Bee error at least once an hour. That's at 1am when no one is using my internet or at 5pm when several people in the house are. I have RCN's 110/15 package which is the fastest residential internet that I'm aware of in the US. If that's not enough bandwidth then Bungie is going to alienate most of the playerbase. The strange thing is that I played during beta and never had these issues. Is it a server load thing? Can a checkpoint system be installed so we at least get credit and can resume closer to our objectives? I'm getting tired of repeating entire missions because the fastest internet in the US apparently isn't fast enough for Bungie.