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9/23/2014 6:35:50 PM
35

Constant Disconnects

I imagine this will get lost in the deluge of posts but I'll give it a try. Since buying this game I've had sporadic disconnects during story missions/patrols/strikes, and the Crucible is [u]practically unplayable[/u], of the 9 or 10 games I've started I've been disconnected almost instantly from all but 2 of them and I fear to try any more because I know that regularly leaving multiplayer matches for whatever reason can get you banned, temporarily or otherwise. I am on an Xbox One on a home network, I have set up a port forward, I have set up a wired connection, I have set up the game-specific port forward to bypass any firewall I might have and [u]none[/u] of it has worked. My Xbox's network settings show that I have an Open NAT, but when I load up Destiny the game tells me my NAT is Strict. I have gamed for years (wirelessly I might add) using my current internet set up and apart from the occasional spot of lag I've had no problems, but with Destiny I just get error code after error code, bee, beetle, beaver, cattle, etc. Is there anything else I can do to get the game fully working? Or is it a lost cause?
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  • since this post actually seems like it is going somewhere ill throw in my 2 cents the thing that i found out (and yes i do have the same problems) is that i can play open world. and strikes without a problem. if i play crucible or tower? pfft im screwed i then noticed a correlation . . . SIZE. crucible is 6v6 thats 12 people. the twoer can have . .. . what 15 people? and then when the raid came out while my group was opening that first door. if a horde of randoms come by. . . . BEEEEEEEEEEE. would be my soon to be voiced yell. if i play 3v3 crucible? im fine if the tower has less then 10 people? im fine if im in th open world doing missions? fine its the amount of people that is a problem . . . but why would that be?

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