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9/23/2014 6:35:50 PM
35

Constant Disconnects

I imagine this will get lost in the deluge of posts but I'll give it a try. Since buying this game I've had sporadic disconnects during story missions/patrols/strikes, and the Crucible is [u]practically unplayable[/u], of the 9 or 10 games I've started I've been disconnected almost instantly from all but 2 of them and I fear to try any more because I know that regularly leaving multiplayer matches for whatever reason can get you banned, temporarily or otherwise. I am on an Xbox One on a home network, I have set up a port forward, I have set up a wired connection, I have set up the game-specific port forward to bypass any firewall I might have and [u]none[/u] of it has worked. My Xbox's network settings show that I have an Open NAT, but when I load up Destiny the game tells me my NAT is Strict. I have gamed for years (wirelessly I might add) using my current internet set up and apart from the occasional spot of lag I've had no problems, but with Destiny I just get error code after error code, bee, beetle, beaver, cattle, etc. Is there anything else I can do to get the game fully working? Or is it a lost cause?
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  • Same here except I have an open NAT on the Xbox One and it remains that way even while playing, yet I still get centipede errors at my home. I have played other Activision titles, Bungie titles, and other online multiplayer experiences and have not had a problem. I don't know much about networking and I realize this was a great undertaking for both companies, but it's frustrating when you want to progress and grow in a game and you can't because you get booted during the last five minutes of every crucible match or strike. I'm sure it frustrates my friends when we've got great team action going and I get booted. What I've seen so far has been amazing, but the amazement ends when the codes start flowing. I don't have much else to say and I'm sure that your looking into all these errors, but with many multiplayer experiences coming this fall destiny may not survive if these connections don't get resolved.

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