Love the pve aspect of the game and was highly looking forward to the PvP cause I loved halo matchmaking. But bungie dropped the ball big time the net code is still bad horrible hit detection. I should not kill trade get after death melee kills and die around corners the net code is as bad as bf4s was. This really disappoints me cause bungie is known for great net code. Hopefully the fix this soon in a future patch.
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Generally agree here, I've noticed quite a bit of melee or shotgun kill trading thanks to this. It's not a huge deal in obvious disadvantage fire fights (most of the time) cause there's more time to work but it really does lead to problems in close call or fast paced fire fights. Really hurts the performance of skill cannons since those shots all matter, same for scout rifles and turns the quick fire rate auto rifles into instant death since all the damage gets wrapped into a single tick update and you don't even know you were getting shot at. Pretty much my only complaint with the game and I'm pretty sure they'll tighten it up in a patch, once they've got some of these other network issues dealt with. If not it only means you'll have an inconsistent pvp experience, not necessarily a bad one, I wasn't getting into this thinking it would be MLG tier pvp.
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They are known for good net code ??? Halo was bad too. Halo 4 was world class tho but not bungie netcode
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First of all there is no such thing as net code. I code for twitch tv and I can tell you that net code was made up by the battlefield community. Simply put, it's the coding of the servers and tick rate on each.