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#feedback

Edited by Ezimatana: 7/31/2014 3:53:35 AM
47

Remove the 75 clanmate limit - The worst rule for big clans

Edit: We've won the fight guardians. Thanks for your support, we've all made a difference and changed clans for the better today. We made ourselves heard! Bungie truly cares about their users! [quote]I'm looking into this. We do want for clans to be intimate combat units - the type of place where everyone knows everyone else, but 75 does seem low. Stay tuned.[/quote] -DeeJ, community manager. I hope the new limit is atleast 150/200. I would prefer no limit at all though, really. Original post: [spoiler]Currently I have over 125 members and has been working extremely hard with other helpers to recruit. We've been stuck at 75 clan mates and I've told 30+ people It was a bug that they couldn't set the clan as their xbox clan. I thought it was because when you pressed Set xbox clan it would say error. Apparently Bungie doesn't allow more than 75 clanmates in a group. Why is this? This makes no sense! I'm not going to tell the most recent 40 enthusiastic people to leave the clan because of a limit. I demand the limit be nulled, I want all my members to be able to participate just as much as the last if they desire. I'm not accepting this. Remove the 75 clanmate limit! -Please don't respond with "Just form an alliance" that isn't ideal and it would be easier if Bungie simply raised the cap.- (If you see a clan with > 75 clan mates that's because the maximum is 75 for PS and Xbox but you can have both, a maximum of 150 clan mates.)[/spoiler]

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  • Following on with my last post this is always the problem I have had with the clan system; what is their purpose? Guilds in MMOs I get. They provide a central place for people to share gear and resources, chat, and form groups to tackle tough content. Clans for the most part are outside of the game. You have to set your own matches, keep your own standings, and overall "measure" your own dicks(I apologize that an overly emotional wording ment to excite reaction, and not reasonable discussion, but I don't know how else to word it) Clans had a place in halo 2, but it was just for those who wanted a competitive PVP playing environment. Guilds gave a purpose. Feel free to correct my wrongness here. I can't see it. If destiny can make guilds, and call them clans then that is a great leap foreword in the FPS scene.

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