JavaScript is required to use Bungie.net

Forums

7/19/2014 5:58:04 AM
4
It does feel very empty
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Totally agree bungie please listen would be a great addition

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah, with more loot exploring would be far more exciting. But when you actually go looking there is usually nothing there and if there is it wasn't worth the time you spent looking for it.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Nemesis Black: 7/20/2014 12:31:18 PM
    I'm really concerned about how lifeless and sterile The Tower is at the moment -but I'm quessing (well hoping) that it'll be fleshed out with more RPG and story-driven dialogues and activites on and post-release. It just doesn't feel like the nerve-centre of a great galactic reconquista at the moment . The Old Russia maps are sparse -and true-that's because we're picking through the embers of humanity, but it would be nice to have more opportunites to affect the world, not quite sure how that'd work in an MMO style, maybe take a leaf from Guild Wars 2 or something. Maybe being able to capture small corners for small faction outposts that could be re-taken by the AI - that might get annoying quickly though I suppose.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • The tower does need a revamp to make it look and feel like more of a hub because asides from the cut scenes the story really doesn't seem to exist there at the moment. Player driven impacts on the environment would probably be to hard to pull off as other people have pointed out (players at different parts of the story would be at a loss). I don't see why the enemies cant interact with each other on a greater level than they are now though, even if it is not as dynamic as I would like it to be.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon