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originally posted in: can you quickscope in destiny
7/10/2014 6:53:16 AM
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Anyone who mentions CoD needs to shut it. Quick-scoping has ALWAYS been in Bungie's games. I have never seen one complaint about it until now So please explain why it is bad for it to be in Destiny, but fine in all the Halos.
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  • Edited by bjtheflip: 9/29/2014 6:57:10 PM
    I agree. I also think people are getting quickscoping and trick shots confused. Quickscoping is simply shooting ADS with a sniper quickly. Trick shots are like jumping, 540 clockwise, 180 back, switch weapons and shoot. (with a sniper rifle but no scope). That cod gif, in this post, with that dude jumping down the escalator and spinning and shooting that guy is a trick shot. no scope.

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  • Honestly quickscoping is bad in any fps, sniper rifles have there role and that's what it's suppose to be used for, not for some goofy BS stunts.

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  • So in a game in which players can teleport, double jump, create shields, form guns out of thin air and shoot purple balls out of their hards, they must sit there and use a sniper like it was the real world. Brilliant logic you have there. I'm sorry, but Destiny is a sandbox game. We are given a set of tools and we can use them however we like. If snipers were meant to be used as a traditional sniper then there would be a slow ADS animation. Bungie decided against that though. They are meant to be used however the player wishes to use them.

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  • [quote]So in a game in which players can teleport, double jump, create shields, form guns out of thin air and shoot purple balls out of their hards, they must sit there and use a sniper like it was the real world. Brilliant logic you have there.[/quote] It is brilliant logic on his part, because you aren't accounting for balance, something that is integral in competitive games. If you are using a weapon that is designed to fill a specific role, and you decide to try and exploit that weapons mechanics and use it how it wasn't intended to be used, then you are effectively messing with the balance of the game. [quote]If snipers were meant to be used as a traditional sniper then there would be a slow ADS animation.[/quote] This isn't necessarily true. Yes, this a way to effectively counter quickscoping, but it also alters the way the weapon functions, even if you are using it as intended. A slow ADS results in a slow response time, and in a game of this pace, even if you are sniping, you don't want that. [quote] They are meant to be used however the player wishes to use them.[/quote] This is merely speculation, nothing more.

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  • It is the same as using a SR at close range or an AR/Pistol at long range. The weapons are not designed to work well under those circumstances. However players can manage to make them work. If a sniper auto-locked on for an instant headshot, then the balance would be ruined. However what most of you seem to not realize is that it is actually hard to quck-scope at close range. The scopes on the snipers in the alpha at least had a decent zoom to them. So it is harder to aim it up at a closer range. Slowing the ADS is the only way to "fix this issue." Making the gun less accurate right after aiming would mess up the balance aswell since every other gun is 100% accurate with the first shot whether they're ADS or not. No, that isn't speculation. They have their intended scenarios, yes. However they can be used however a player wishes. This is how the weapons have always been in all of Bungie's games. In the end I honestly don't recommend going around quick-scoping. If you miss your one shot and the other person is competent, your are dead. It is quicker and easier to take someone down in Destiny than it was in Halo. There was never a quick-scoping "problem" in Halo. Thus there isn't one in Destiny since whoever has the AR/SR will have an advantage like they are intended. If the sniper is skilled enough to quick-scope they deserve the kill. They would easily get it whether they were using a sniper or not.

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  • [quote]If a sniper auto-locked on for an instant headshot, then the balance would be ruined. However what most of you seem to not realize is that it is actually hard to quck-scope at close range. The scopes on the snipers in the alpha at least had a decent zoom to them. So it is harder to aim it up at a closer range. [/quote] The amount of skill needed to utilize the technique, does not change the fact that it is still exploiting the weapon. Counting cards at a casino takes skill, it doesn't change that you are still gaming the system. [quote]No, that isn't speculation. They have their intended scenarios, yes. However they can be used however a player wishes. This is how the weapons have always been in all of Bungie's games.[/quote] If it's not speculation, then you can cite a source, right?

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  • Hmmm when you put it like that I guess you can somewhat come to that conclusion. Still it has no affect on the balance of the game at all. A skilled player can make anything look unbalanced when in reality it is perfectly fine. Halo CE through Reach. All of them had basically the same sniper mechanics. If they wanted for quick/no scoping to stop they would have changed things up. Truth be told, they did make quick/no scoping less reliable. It takes longer to scope in Destiny compared to Halo and the magnification is greater than it is in Halo. This is based on the alpha though, there may be lower mag. scopes int the final game. Also the reticle for the sniper is the normal four lines like all other guns. The bullet always goes in the center, but it is not marked as well as in Halo. So Bungie did "nerf" quick/no scoping, however it is still possible and a valid option.

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  • Doesn't make it any less silly BS, luckily I wont have to sight at seeing it, as I don't plan to play any PvP.

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  • Actually you will see it. It is very easy to quick-scope the AI since their paths are easier to predict than a human player's.

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  • Hopefully more rare tho, seeing as you don't have so many people to show of too.

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  • It has nothing to do with showing off. I just enjoy doing it. It to put myself at a disadvantage and outplay my opponent. I use it against the AI because it is one of the fastest way to kill them.

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  • It is showing of, and exploitative too by the sounds of it.

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  • If someone is skilled enough, what is the problem with showing off? You don't seem to play pvp often, so it makes sense why you don't understand this. For the last time, it isn't an exploit. This discussion is going nowhere though. So I'm done talking to you. Have a good night.

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  • thank you

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