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Destiny

Discuss all things Destiny.
Edited by FreshToast6000: 6/20/2014 5:09:14 AM
9

A Way To Stop Vehicle. Hijacking?

Agreed

68

Disagree

29

I played the alpha for many hours and I noticed the people on bigger maps would just keep taking the big vehicles and stay on them all game. The only way I manged to stop it is by using a rocket launcher, using "Super Charged", or getting the entire team to shoot at it. So I propose that maybe Bungie can implement some sort of hijacking or getting on top of the vehicles and smashing it. Just my thoughts.

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  • Edited by Hylebos: 6/20/2014 5:23:50 AM
    I disagree. While very thematic and cool, hijacking in Halo was the wrong approach towards balancing vehicles. Vehicles were already very weak up close to both grenades and weapons fire, the addition of hijacking only severely discouraged splatters which were an otherwise fun and yet overly risky activity. You'll notice that serious drivers and gunners would just avoid player contact as much as possible, instead opting to slaughter their helpless from range with their vehicle's weapons. Players in Halo just didn't have a reliable way to fight vehicles at range without heavy weapons or more vehicles. Compare that to Destiny. Not only are operators way more exposed in Destiny, players spawn with all sorts of tools to take them down off of spawn, between snipers from a distance, grenades and shotguns and even fusion rifles up close, not to mention the turrets do wonders for stopping a vehicle when properly backed up by team mates. Not to mention, the weapons on the vehicles in Destiny so far don't quite have the same range that they did in Halo, there's no more cross mapping some poor bastard with the chain gun on the Warthog. As the vehicles have to get much closer to their prey to kill, they themselves become a bigger target. Not to mention that the motion tracker gives you perfect information on vehicle placement, but the vehicle operators only know what octant their prey is in. Hijacking isn't needed, if anything you'd target the mobillity or the manueverabillity of the vehicles I think if they were too strong.

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