This has turned into a great thread! Nice to see some posters on both sides of the fence; some even with H:CE experience.
My argument is that an FPS that is more based on abilities and gear than the average benefits from much shorter killtimes (or firefight resolution speeds) because makes it easier for the game to be balanced/fun/OP-free. Or in other words it's harder for abilities/gear to provide as much of an advantage if the average kill is short. If the killtimes are too long and abilities/gear aren't perfectly balanced, then there's a lot higher risk of some abilities/gear combination dominating the game.
With that being said, if every kill is near instant then engagements become pretty bland usually boils down to who sees who first or who has the better connection. I talk more about that in [url=http://www.bungie.net/en/Forum/Post?id=63076075]this [/url]thread.
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Kill times! That's what I was looking for, but I could not think of it at the time.