JavaScript is required to use Bungie.net

Service Alert
Destiny 2 will be temporarily offline tomorrow for scheduled maintenance. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
Edited by Demon By Desire: 1/16/2014 1:41:55 AM
31

Skill concerns in Destiny

[spoiler]Last updated: 1/15/14 19:40 CST[/spoiler] [b][u]DISCLAIMER:[/u] I am sure this looks like a wall of text, but I can assure you, cohesive thought was put into writing this, and every sentence is important. I implore you; read this entire thread, rather than fanboying about what class you're choosing, what console you're playing on, and what clan you'll be in. This is the stuff that matters.[/b] I have two major concerns involving the skill gap (the ability for high-skilled players to separate themselves from low-skilled players, or however you want to define it) in Destiny. The first is headshots. In Halo, there is a massive emphasis on headshots. While you can and often do end a firefight with a body shot, headshots are quite often the deciding factor in a firefight. You even have gametypes like SWAT, where you have no choice but to shoot the head for a kill (unless you're in Halo 4, but I prefer to deny that that game even exists), which promotes pin-point accuracy and speed. Comparing to the other FPS titan out there, Call of Duty, headshots have almost no bearing on gameplay at all. Headshots in CoD are designed to lower the number of shots required for a kill by one (or none, depending on the gun and how far you are from your target). They essentially always happen by accident, and lower the time to kill by very small amounts of time. However, this may be relatively large amounts, given the quick resolution times in Call of Duty. I have played a lot of CoD, and I can tell you that hardly anyone makes a conscious effort to go for headshots, unlike Halo. This means that it becomes much more of a "spray and pray" type of gameplay, rather than a precise, high-skill gameplay. You have a much larger region to aim for, and simply fill it full of holes. Speaking of Call of Duty, I'm reminded of my second topic -- firefight resolution speed. Bungie has said fights will resolve more quickly in Destiny. With any luck, this means not quite as fast as CoD. In Call of Duty, if you get shot from behind, you are essentially marked for death, unless a teammate comes to the rescue, or your opponent is incredibly bad and misses almost every shot. This awards a free kill to a player simply because the spawns flipped (silly linear spawn systems), or they got the ups on you (which, I suppose, could be a legitimate tactical decision). In Halo, you have plenty of time to retaliate, and often win, when shot from behind. But gun fight lengths extend far beyond surprise attacks. In Halo, you have to land several shots, generally with some sort of precision weapon, like the DMR or BR, over a period of time, all while your enemy is doing his utmost to return fire and dodge your shots. During this time, you also have to line up the headshot as soon as your opponents shields are broken. Clearly this requires a bit more effort than simply spraying and praying, particularly when nonlinear maps are considered, among other things. Does anyone else share my concerns? Have I brought up a valid point that will rally the masses? I hope so.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Hylebos: 1/15/2014 5:15:07 PM
    With regards to Destiny having a quicker firefight resolution speed than Halo, that's absolutely neccessary for the success of the game. The main problem that prevents Destiny from having kill times more akin to some of the latest Halo games is that every Guardian, regardless of class or focus, will have access to sprint and some form of a double jump, depending on focus. That's a ton more mobillity than we ever had in Halo Reach or Halo 3, which is great; snappy mobillity allows for snappy maneuvers which leads to some really exciting and dynamic encounters. ...Unless that is you use that mobillity to run the hell away from fights as soon as they go south. Then things get frustrating, because as Lars put it, Kill Resolution is a ton of fun. So it makes total sense for Bungie to twiddle the balance knobs in a way to make Destiny faster than Halo. But how much faster should it be? As you point out in your original post, it's not very fun when the gameplay is so fast that you can't react to an attack or whoever shoots first usually wins, and from what I've heard and read Bungie isn't shooting for that type of experience. It's a balancing act obviously, but I'm thinking that Destiny will shy closer to things like Halo 2 and Halo CE rather than Call of Duty. The point is making it fast enough so that people feel that standing their ground and fighting to overcome a slight disadvantage is more productive than trying to escape. And this isn't to say that players shouldn't be allowed to escape from any firefight once it starts, just that it shouldn't be the standard go-to strategy because that would just be silly. The headshots concern is a good point, it's something I've thought of previously but never really voiced on the forums, and I don't have enough information yet to really know to what degree it will actually be a problem or have a nice explanation for why Bungie might be doing what they are doing. My hope is that all weapons will critical hit on headshots, regardless of whether you're using a Pulse Rifle, a Scout Rifle, an Auto Rifle, Shotgun, Rocket, whatever. Though at the end of the day, the skill cap of a Shooter does not live or die based on how much emphasis you put on head shots, at best it raises the skill floor for competition. So long as the precision weapons (Pulse Rifle, Scout Rifle, Handcannon, Sniper) emphasize headshots then that should be enough, but I just don't see a reason this time around why things like the Auto Rifle shouldn't either. It's okay if you're still concerned about skill in Destiny, I just wanted to try to perhaps explain some of their decisions with my imperfect perspective.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon