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Destiny

Discuss all things Destiny.
Edited by Demon By Desire: 1/16/2014 1:41:55 AM
31

Skill concerns in Destiny

[spoiler]Last updated: 1/15/14 19:40 CST[/spoiler] [b][u]DISCLAIMER:[/u] I am sure this looks like a wall of text, but I can assure you, cohesive thought was put into writing this, and every sentence is important. I implore you; read this entire thread, rather than fanboying about what class you're choosing, what console you're playing on, and what clan you'll be in. This is the stuff that matters.[/b] I have two major concerns involving the skill gap (the ability for high-skilled players to separate themselves from low-skilled players, or however you want to define it) in Destiny. The first is headshots. In Halo, there is a massive emphasis on headshots. While you can and often do end a firefight with a body shot, headshots are quite often the deciding factor in a firefight. You even have gametypes like SWAT, where you have no choice but to shoot the head for a kill (unless you're in Halo 4, but I prefer to deny that that game even exists), which promotes pin-point accuracy and speed. Comparing to the other FPS titan out there, Call of Duty, headshots have almost no bearing on gameplay at all. Headshots in CoD are designed to lower the number of shots required for a kill by one (or none, depending on the gun and how far you are from your target). They essentially always happen by accident, and lower the time to kill by very small amounts of time. However, this may be relatively large amounts, given the quick resolution times in Call of Duty. I have played a lot of CoD, and I can tell you that hardly anyone makes a conscious effort to go for headshots, unlike Halo. This means that it becomes much more of a "spray and pray" type of gameplay, rather than a precise, high-skill gameplay. You have a much larger region to aim for, and simply fill it full of holes. Speaking of Call of Duty, I'm reminded of my second topic -- firefight resolution speed. Bungie has said fights will resolve more quickly in Destiny. With any luck, this means not quite as fast as CoD. In Call of Duty, if you get shot from behind, you are essentially marked for death, unless a teammate comes to the rescue, or your opponent is incredibly bad and misses almost every shot. This awards a free kill to a player simply because the spawns flipped (silly linear spawn systems), or they got the ups on you (which, I suppose, could be a legitimate tactical decision). In Halo, you have plenty of time to retaliate, and often win, when shot from behind. But gun fight lengths extend far beyond surprise attacks. In Halo, you have to land several shots, generally with some sort of precision weapon, like the DMR or BR, over a period of time, all while your enemy is doing his utmost to return fire and dodge your shots. During this time, you also have to line up the headshot as soon as your opponents shields are broken. Clearly this requires a bit more effort than simply spraying and praying, particularly when nonlinear maps are considered, among other things. Does anyone else share my concerns? Have I brought up a valid point that will rally the masses? I hope so.

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  • I completely agree. I absolutely love how Halo is set up with the recharging shields. They're bullet sponges and it creates a very fun and engaging combat. Unlike in realistic shooters where you just fire 2 bullets and kill someone. Also, something else I would like to add is firing from the hip. In Halo, you can fire from the hip and headshot people. But in almost every other game, you can never go for headshots while hip firing. They force you to ADS, but when you ADS you move so slow and can't dodge bullets... it just sucks in my opinion. I like strafing to dodge shots and jumping and lobing grenades. I really really hope Destiny's multiplayer has fun, lengthy battles like Halo. If it's like CoD, I'll probably not even play the competitive multiplayer much.

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