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originally posted in: Skill concerns in Destiny
1/15/2014 7:14:25 AM
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I'm glad users like you still exist, you're far and few in-between. Apparently you're an elitist if you favor actual skill gap in this "pat everyone on the back" generation. Instead of leveling up skill through play time and competition, games now offer alternatives which are in turn variables. As time goes on games seem to cram more and more variables in, thus making for random and messy gameplay that can't be controlled. It's all done to garner a few extra sales and make titles more "accessible", however if the game isn't named COD that type of "gamer" isn't going to bite anyway. In turn all you're doing is exiling your loyal fan base who would not only play the game at launch, but support it through tournaments and actual play time. Destiny will be an amazing game, Bungie has proven this with Halo Reach. However I'm holding my breath in regards to the multiplayer until it's in my hands, though everything they've said thus far says it'll be anything but competitive. Less is more, though they keep going in the opposite direction. I'm sure it'll be fun, but it won't be that raw experience players like us are looking for. Sure a game can have a clean core, though we shouldn't have to wade through settings, bloom percentages, armor tweaks and other such elements in order to make it play cleanly. Besides, when this isn't the focus nearly the entire community will play in the default manner, so it's all for naught. I'll only add one thing in regards to your quick kill statement and that is CE. I'm sure you know where I'm going with this, but if done like the original Halo pistol, fast kills could work. It was a quick sure kill, though much different than the quick kills found in twitch shooters of today (which require the player to see the other player first more so than have an accurate shot). CE had bullet lag, this forced players to lead their shot. This made a three shot difficult and immediately separated good players from bad. Regardless I doubt we'll see anything like this, they've already added iron sights and such which is the opposite direction of a jump shot, leading, etc. Lastly, I know I talked about not having to wade through countless options to access a good core, but Halo 4 AGL settings are decent. A four shot BR with zero bloom makes for some satisfying BR battles. It's not the Halo 2 that I grew up with, though it's a solid game and arguably the best since under such a setting. It's better than the mess that was Reach multiplayer with it's 100% bloom, 85% bloom and zero bloom playlists. The entire core of the game was all over the place and needed legitimate editing to make feasible, where at least every play list in Halo 4 is a four shot BR with zero bloom. Hopefully Halo 5's multiplayer can give us what we'd like, they've already employed players like Neighbor over at 343 to help streamline the competitive aspects, they're actually taking the core community seriously for once. Surely it'll equate to something decent, more so than another variable fest at least. Anyhow, those are my observations and legitimate concerns. I'll still hold out hope and if it's not a competitive game, I'm sure I'll be able to enjoy it for what it is at the very least.
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  • If you're talking to me about the elitism, that was intended to be good-natured, rather than vicious. Sorry if it bothered you.

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  • [quote]If you're talking to me about the elitism, that was intended to be good-natured, rather than vicious. Sorry if it bothered you.[/quote] Not at all, I know exactly how you meant it. No worries. Just a general misconception I've seen elsewhere and far too much of.

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  • [quote]Destiny will be an amazing game, Bungie has proven this with Halo Reach.[/quote] This is when I knew you couldn't be serious...

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  • Edited by Yama: 1/15/2014 7:57:22 AM
    [quote][quote]Destiny will be an amazing game, Bungie has proven this with Halo Reach.[/quote] This is when I knew you couldn't be serious...[/quote] As a game, not multiplayer. I already discussed what a mess the multiplayer was. I was trying to separate the two as to not put down Destiny and what it's striving to do. I enjoyed a lot of what the Reach campaign offered, but it's quality isn't the topic here, competitive multiplayer is.

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  • [quote][quote][quote]Destiny will be an amazing game, Bungie has proven this with Halo Reach.[/quote] This is when I knew you couldn't be serious...[/quote] As a game, not multiplayer. I already discussed what a mess the multiplayer was. I was trying to separate the two as to not put down Destiny and what it's striving to do. I enjoyed a lot of what the Reach campaign offered, but it's quality isn't the topic here, competitive multiplayer is.[/quote] Oh the game was beautiful, the story was campy and immature, but what makes games last is multiplayer and IMO Reach was a complete failure in that respect.

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  • Edited by Demon By Desire: 1/15/2014 8:38:42 PM
    I'm one of few players who actually loves Reach. Now, this may simply be my affinity for SWAT speaking, as Reach has amazing SWAT (eons better than 4) and SWAT is essentially all I play. However, I have played other gametypes, and I honestly don't believe it's as awful as everyone claims. Maybe this is because I missed out on Halo 3 entirely.

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  • [quote]I'm one of few players who actually loves Reach. Now, this may simply be my affinity for SWAT speaking, as Reach has amazing SWAT (eons better than 4) and SWAT is essentially all I play. However, I have played other gametypes, and I honestly don't believe it's as awful as everyone claims. Maybe this is because I missed out on Halo 3 entirely.[/quote] I don't blame anyone for liking Reach, you like what you like, but I've been playing halo since the release of Halo CE on the original Xbox, I'm talking going to people's houses and system linking for halo parties just to play 16 player, using xbconnect to play when there wasn't any LANs' to play on. I put thousands of hours into H2 and H3. The formula was amazing and then reach flipped it all upside down, slowed the gameplay down tremendously and turned the game into a slow random mess vs the fast paced frantic strategy that was H3 MLG, stripped the competitive aspect by getting rid of skill levels and placing in "pat everyone on the back" score levels. I felt betrayed and I will never forgive bungie for what they did... Never That being said, I'm very excited for destiny. I believe the game will have a lot to offer for everyone who enjoys shooters. I don't believe it's going to be Halo or CoD. I think they have something special on hand but it remains to be seen if they can pull it off or not, that's why I'm not reverse cowboying every tid bit of info like most people on these forums. Bungie has to reprove their worth to me... We'll see my friends, we'll see...

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  • Can you explain "reverse cowboying"?

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