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originally posted in: Skill concerns in Destiny
1/15/2014 4:35:58 AM
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Well I have a feeling that using the [u]individuality[/u] of the guardians will play a larger role in multiplayer than in Halo. Where say that all we got i particular was our standard spartan all the same shielding and weapon damage all around, whether it was a BR or a Spartan Laser pointed at you you have an idea of what's coming next. But from what I've read, the guardian that you play as during your campaign is the same in the multiplayer. There are the supers, grenades, and foci that in team deathmatch variants especially that can change the course of the match. Those superior and exotic weapons will stand out the most and in destiny multiplayer you'll be seeing heavy ammo instead of those heavy weapons, which will mean always a new threat and something different based on how developed the skill trees are for the weapons and armor. In destiny I'm expecting our shields to be slightly un equal, as I believe Bakken had said the titan will be slightly harder to kill than the warlock and the hunter. And it was only described that if you catch a player completely off guard, he's going down. As far as those faster kill times I doubt that they would make it as fast as CoD, but by adding all these new options to take an enemy out it gives more umph to cut the duration of a match. Bungie can balance it out somehow.
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  • Individuality is great, as long as everything is different but [u]even[/u].

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  • I think some aspects will be even by the time the beta is evaluated, such as weapon damage, the strength and cool down of the supers (Which I still think will end up as killstreak rewards somehow), and the overall health in comparison between each guardian. I don't think bungie intends to make every aspect of MP even, but the most notable glitches in the system will be tweaked.

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  • This is important. Everyone should be on an even standing ground. This thread already has some of the concerns I listed in huge walls of text in a pervious thread. The threa talked about the interview that was about the multiplayer and how different is going to be. The ignorant dudes over in that thread literally told players like me that I should adapt to the new style and get over the change by that's bogus bullshit. I remember that the other Bungie games were solid multiplayer games for a reason. They had solid across the board balance on all fronts and be game was skill based because being able to utilize small but technical tricks got you kills. This seems to so far not be the case in Destiny in terms of what we're reading. People keep saying its not an arena shooter but the campaign doesn't have to be. But the multiplayer should somewhat resemble that because the arena shooter really is the basis for balanced FPS competitive gameplay. I'm not going to go into more details about what really is bothering me because I've stated before in a thread similar to this. Of anyone is actually interested in what I'm concerned about in terms of changes find my old post. It's shouldn't be to long ago.

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