Chill out kid it wasn't that good. Lets just put aside the fact that the game has pretty much no gameplay, there still aren't very many good or likeable characters, the story isn't original and your choices don't actually mean much because everyone ends up dieing apart from a couple of bland, filler characters.
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Of course you're not going to have a hundred story arcs from a $20 arcade game. Everything needs to go through a few bottlenecks occasionally. What matters is how it happens. Example: Your friend opens a twin pack of Twix. *shit happens* You have a twix. *shit happens* --You ask your friend kindly and he gives you one. --You remind your friend he's over weight and convince him to give up one. Same out come but it has a different emotional effect. Either you're giving him a chance to be a good friend or you're a manipulative asshole willing to hurt someone's feelings for a piece of candy. The fact those conversational decisions are recognized and come into play later makes a difference even if the out come is similar.
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Edited by Logfish111: 12/28/2013 12:51:42 PM[quote]Of course you're not going to have a hundred story arcs from a $20 arcade game. Everything needs to go through a few bottlenecks occasionally. What matters is how it happens.[/quote] When did I say it had to have 100? It only had 1 for christ sake. The rest of your post was just beyond stupid.
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It's an illustrated point you have a hard time understanding. Don't blame me for your incomprehension.
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For a point and click style game it had plenty of gameplay. Your opinions on the characters are just that, don't state it as a fact. Of course a zombie game isn't going to be original, it's the execution of the ideas that matters. Having different dialogue play out in a story based game certainly counts as having your choices matter - it's not feasible to have every choice create a butterfly effect. what are you smoking?
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[quote]For a point and click style game it had plenty of gameplay.[/quote] None of it was any good. [quote]Your opinions on the characters are just that, don't state it as a fact.[/quote] Yes it's my opinion there weren't any good ones, I don't think I ever implied that was fact. [quote]Of course a zombie game isn't going to be original[/quote] Exactly. Unoriginal. [quote]it's not feasible to have every choice create a butterfly effect.[/quote] Yes it is if you put the effort in.
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Edited by The Great DanTej: 12/28/2013 1:14:24 PM[quote]None of it was any good.[/quote]>opinions [quote]Yes it's my opinion there weren't any good ones, I don't think I ever implied that was fact.[/quote]you did when you said: "there still aren't very many good or likeable characters" as opposed to: " In my >opinion there still aren't very many good or likeable characters," [quote]Exactly. Unoriginal.[/quote]I like how you only quoted half of that sentence. [quote]Yes it is if you put the effort in.[/quote]No it really isn't, pretty much no game is ever shipped complete, so shipping multiple games in one is not economically (or even artistically) feasible for anyone. If you're just going to post unproductive hate then don't post at all.
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I shouldn't have to state that it's my opinion when I post, you should already know that as it has been posted by me.
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You have no -blam!-ing soul. Seriously.
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So you're telling me that you weren't in the slightest bit emotional at the end?
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I don't see why I should have been, I didn't care for the story therefore I didn't care for the ending.
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You don't seem to get emotional unless a certain game developer releases the Beta early for Play Station. Yep, that's much more intense.
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OOOOOOO KILL 'EM
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What? I have no idea what you're talking about.
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