JavaScript is required to use Bungie.net

#Gaming

Edited by animal molestar: 8/26/2013 2:04:05 AM
13

A conversation about instant respawn in halo 4

i like instant respawn

28

i dislike instant respawn

100

[b]This is a conversation i had on what is wrong with halo 4 [/b] [b]me:[/b] ordnance and instant respawn mostly but also super magnetism and aim assist [b]other:[/b] Instant respawns? What's so bad about that? [b]me:[/b] Are you trolling? its k ill bite. Why have long kill times with instant respawn? Why have shields if someone you just killed will just spawn and headshot you? FFA sucks with instant respawn. -blam!- map control with instant respawn. [b]other:[/b] Well it makes no sense to have a fast game with slow respawns CE didn't have slow respawns. Map control isn't stationary; someone respawning shouldn't magically change your prowess and situational adaptation. [b]me:[/b] No halo game had slow respawns and halo isn't supposed to be a fast paced game. You want fast go play cod or another twitch shooter. Halo always rewarded you for playing well and shat on you for sucking. If there is no punishment for playing poorly than noobs will just die over and over and keep SPRINTING back. Also it makes kills less rewarding. Decreasing the skill gap will only make people look for another game. "cough cough halo 4" [b]other:[/b] "halo isnt supposed to be a fast paced game." I don't see how you can say that with CE in existence and that should be the standard for the halo game seeing as it was the original and the formula was pretty much flawless. The only reason for the issues now is because of the deviance from it. "Halo always rewarded you for playing well and shat on you for sucking" I don't understand how playing a certain type of way is related to respawning "If there is no punishment for playing poorly than noobs will just die over and over and keep SPRINTING back." I don't understand how "dying" would be considered "punishment" because i know (despite your usage of noob) that you don't get a perfection with every game you play and therefore you die. It happens because it is part of the game and that in itself doesn't reflect skill. Just because i get spawn killed at the start of the match in swat doesn't mean i suck, for example. May i ask why it is an issue if people die anyway? IF the other team sucks why would you complain about a chill and easy game? It isn't like it is going to happen every single time so i don't understand why you wouldn't enjoy it. "Also it makes kills less rewarding." I feel like that is because of your own perception. At this point i don't get any enjoyment killing somebody unless they have been an annoyance or on a massive Killing spree. I take more "enjoyment" in winning than individual kills. "Decreasing the skill gap will only make people look for another game." I doubt anybody outright stops playing halo because "its too easy" With halo 4 i would say because there isn't any reason to keep playing. I honestly only play to max out he forerunner commendations but even then that is a personal goal i had to create due to the absence of one in the game. This is where other additions like clanning,alternative skins,and better gameplay would help the game out. So who was right?
English
#Gaming #Halo4

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Although I agree that Instant respawns need to leave, creating a poll on Bungie.net, where the haters of H4 reside, was a little unfair. It's like going over to waypoint and saying "who's better, 343 or Bungie?" It's just unfair.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    2 Replies
    • I'm a fan of Halo 4 - just had some fun games tonight - but Instant Respawn is one of the few things that needs to die in a fire. All it serves to do is create unorganised chaos, and makes the game feel messy and unsatisfying.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    • Edited by StiviX: 8/26/2013 3:07:07 AM
      [quote][b]other:[/b]CE didn't have slow respawns.[/quote] ...what? [quote][b]me:[/b] No halo game had slow respawns and halo isn't supposed to be a fast paced game. You want fast go play cod or another twitch shooter. Halo always rewarded you for playing well and shat on you for sucking. If there is no punishment for playing poorly than noobs will just die over and over and keep SPRINTING back. Also it makes kills less rewarding. Decreasing the skill gap will only make people look for another game. "cough cough halo 4"[/quote] You act as if noobs didn't sprint back to die before, only difference now is there is a designated button for it. Not every kill is rewarding, that's a simply fact of the game. Some are routine, just the usual. What made Halo different I think was its ability to keep plenty of unique kill situations occurring on the same maps due to good game types and just good map design (atleast in the original trilogy). Not to mention the player base was far more clever in tactics before. What turned me off from Halo 4 near instantly was Team Slayer Pro. I went two matches straight without firing a shot, purely using assassinations, going so far as running around with a depleted a sword for a good portion of a match. Why? Because no one checks the corners anymore. More emphasis by the player base to get back in the action than to worry about getting side swiped by a careful enemy. Because for some reason in a playlist with no motion trackers,[i] no one checks their back anymore[/i]. I used to lay blame solely on 343i, but truth be told Halo is different in so many more ways than just what comes on the disc. [quote]I don't see how you can say that with CE in existence and that should be the standard for the halo game seeing as it was the original and the formula was pretty much flawless. The only reason for the issues now is because of the deviance from it.[/quote] Let's be honest here. There was a lot wrong with CE. [quote]"Halo always rewarded you for playing well and shat on you for sucking"[/quote] A bit vague, I'd personally say that making good decisions is what we were rewarded for, and even then it was more complex. There were good individual decisions and good team decisions, either when correctly done in the right situations could lead to a win, but by different methods. [quote]May i ask why it is an issue if people die anyway? IF the other team sucks why would you complain about a chill and easy game? It isn't like it is going to happen every single time so i don't understand why you wouldn't enjoy it.[/quote] Because if the challenge isn't always there, the game dulls quickly. [quote]I doubt anybody outright stops playing halo because "its too easy" With halo 4 i would say because there isn't any reason to keep playing. I honestly only play to max out he forerunner commendations but even then that is a personal goal i had to create due to the absence of one in the game. This is where other additions like clanning,alternative skins,and better gameplay would help the game out.[/quote] Depends on the person. Personally I'd go back to Halo 2 or CE if I still had a good crowd to run with (And no, not on PC). And neither game ever really had any incentive to keep playing. Yeah Halo 2 had the 1-50 ranking, but more often than not that was just another excuse at the end of the day to play one more match (Or for others, play forum bully on b.net) [quote]So who was right?[/quote] You're both flawed. But strictly poll speaking, instant respawns among other things is one of the critical elements of Halo 4's formula that don't work.

      Posting in language:

       

      Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

      5 Replies
      • instant repsawn in a halo game=getting cleaned up by someone you just killed. I don't see how anyone can honestly argue in favor of this.

        Posting in language:

         

        Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        11 Replies
        • Why do you care so much about being right instead of understanding what i was saying?

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

        • OP was right, and I stopped playing Halo 4 because it was too easy.

          Posting in language:

           

          Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

          10 Replies
          • This post is confusing... What stance are you taking on this question?

            Posting in language:

             

            Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

            2 Replies
            • [quote]halo isnt a fast paste game[/quote] the maps are two times bigger than normal that explains the respawn. you dont see someone that soon like in halo 3

              Posting in language:

               

              Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              7 Replies
              • The person that is not you.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • I hate instant respawns, but I hardly notice them now I only play Objective modes so it's only a decreased spawn time.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Instant respawns are bullshit

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • Instant respawn sucks, same as killcams.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

              • 0
                Him, when he says that Halo CE is was definitely fast paced. And Halol 2, with its ridiculous gunplay mechanics, was fast paced as well. And if you've seen competitive Halo 3 you'll know that at its best Halo 3 is faster than any CoD game as well.

                Posting in language:

                 

                Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

                4 Replies
                You are not allowed to view this content.
                ;
                preload icon
                preload icon
                preload icon