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Destiny

Discuss all things Destiny.
Edited by Progo: 8/15/2013 1:54:34 AM
5

Good news regarding Destiny for PC

So this Verge article, written back in mid-June, does a great job of examining the future of PC porting, now that both the PS4 and X1 use AMD processors [quote]AMD senior product marketing manager Marc Diana is also bullish on the PC. "We're struggling to find a name for what used to be called porting, because there's not really a problem with that anymore," the senior product marketing manager told The Verge.[b] "It's a thousand times easier now because it's all x86 based,"[/b] he said.[/quote] AMD makes stuff for PC's, so instead of developers having to port from a 'power PC' component based 360, consoles themselves are now PC's, albeit with different operating systems. [quote]AMD's Marc Diana says [...] "The publishers still had to take their time and decide, do they really want to launch on the PC?" Diana said. "I don't think they have to answer that question anymore."[/quote] Of course AMD would be optimistic about it, it's their system lol! Bungie is building Destiny on PC's, and I am almost certain they have a PC build for the development process. I have no proof of this, it would just seem likely since it's more efficient to have their engineers make an emulator for the console build than to pop a disc in a 360 each time. The article, however, is not blind to the other side of things: [quote]But speaking to actual game developers on the E3 show floor, [b]not all of them agreed[/b] that x86 would fundamentally change their efforts. "In the end, it's the same amount of work," said Eidos' Nicholas Cantin, director of Thief, a game coming to Xbox One, PlayStation 4, and Windows PC. Cantin pointed out that the controls are different on each platform, among many other things.[/quote] So as someone who hopes Destiny will be for PC, the article makes me optomistic, adding to that the fact that Activision ports almost every game they publish, I'm pretty darn happy! ;) Thoughts?

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  • It certainly does make porting games easier due to the similar natures of the platform, but the infrastructure is entirely different. Consoles provide a somewhat closed environment while your traditional PC environment is more open to variety. So the optimizations that they make for each platform don't translate over to the next, and there may be other incentives to limit the platforms.

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