Guild chat would be widely accepted with open arms amongst the player base community. Often utilized with many other "Persistent World" games (MMO's). Although it would be a wonderful tool to use when trying to communicate with guild members in several different locations, I can see why this may not happen. Requiring players to meet up in a way does add somewhat of a community aspect. Causing players to have councils, gatherings, meet ups. That being said, guild chat would still be nice to have happen.
Fireteam chat (Skipping, not much to say there).
As for local area chat now, this is something I can comment on. Being that I played a few "Persistent World" (MMO) games, area chat vocally would be horrendous (Such as being in Destiny's Hangar areas or big cities. Now as for public events or same team PvP, that would be something more reasonable. Would be nice during public events to have a simple button/option appear on screen to merge fireteam chat with public event chat. Would be a nice little addition to have coming in saying "Hey, you need help?" and another team replying "Helly yeah! We're running low on ammo and need to get out of here!". With that though, as with anything else can come certain problems such as the question: How many people can enter a public event? After that, public event ends and people that entered public event chat gets dropped once the button/option appears on screen to leave or simply player leaves area.
PvP based on scale will most likely have team chat, it makes sense. Now if you're talking about being able to chat with either side, not happening. Otherwise you would lose tactics, call outs, and planning while competing against one another. Something that would be funny though is proximity voice. Say that you assassinate someone from behind, and for a brief moment the players/players you are next to here you say "Got you B!#&@". Would be funny to mess with players around a corner calling people out to come get you first, or make bluffs saying you have more teammates around the corner.
Back to local area, I have one idea that may be practical rather than 1,000+ people all talking at once. Simply walk up to someone and ask to chat via pressing a button/option, in reply the adjacent player would do the same to "accept" or "decline". When doing this you engage in a conversation with that player like you would in real life, being next to that person. Proximity would be a mess in largely populated areas (Keeping the Hangar's in mind). Having the option to invite (have a conversation with) other players would also work very easily doing the same thing. One button/option to have to engage in conversation with nearby players via ask/reply would work great. And then afterwards, people press a button to leave conversation or walk away to disengage.
Let me know what you guys think. Should I make the last part be it's on topic?
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This would be a great feature but there is a simpler way "just use a private chat" have an "in-game feature" wherein you will see a list of players like having a pop-up menu wherein it will show list of players which will have tabs (friends online, fire-team, squad, clan/guild,people in your area) you can select from those tabs and it will show list of players that you can select and invite to a private chat. SIMILAR TO PRIVATE CHAT ON XBOX this would be easier to implement (I think) you wont necessarily need to approach someone in-game
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Edited by CharcoaI: 6/23/2013 4:33:26 PMI completely agree with you - I should've made clearer what I meant by area chat: Public event chat So far, they haven't actually revealed/announced any 1000+ spaces - and for obvious reasons like those you mentioned, voice chat could not work in such a space. I'm working off the assumption that any "public space" we enter is actually the equivalent to a match-made firefight game or campaign mission (for example) I'd imagine one of the main reasons Destiny isn't being called an "MMO" is purely because many of the "open world" experiences found in traditional MMO's (people squabbeling over a certain boss/hordes of people in the starting area etc) won't be found in Destiny; instead - every 'public' encounter will be a purposeful and direct encounter (thanks to invisible matchmaking) between players - making the idea of a "public" area more of a "random encounter" In any and every encounter, there would be a reason to communicate with those randoms/fireteams; and on the chance it turns out to be someone you're not interested in talking to, simply switch chat (or mute them etc) Also yes, PvP chat would definitely be team based
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No worries, and yeah 1,000+ players (Even 100+ players) would be ridiculous all talking at once in the same area. Glad to see the clarification.
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Nothing like a hanger full of screaming mechanics and pilots mind you