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6/5/2013 7:32:37 AM
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Slip space drives were said to be prohibitively expensive. You could either build one slip space missile that, if shot down, would do nothing, or you could give a war ship the ability to operate in multiple solar systems/flee the covenant.
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  • Basically this.

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  • Alright... First to Mr. Meth, we do NAWT have a winner. A slipspace drive was basically installed on every damn ship the UNSC had. Most UNSC ships aren't capable of taking out a supercarrier, however one slipspace missile is. And a slipspace missile? Shot down? I don't think so. If you really cared you could just hide it in a group of a few hundred archer missiles.

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  • [quote]Alright... First to Mr. Meth, we do NAWT have a winner.[/quote] Yes we do. [quote]A slipspace drive was basically installed on every damn ship the UNSC had.[/quote] And? You're implying that because the UNSC had hundreds of thousands of ships with slipspace capability, that they had enough effective weapons for use against the Covenant? I imply differently. We also don't know how many slipspace drives were actually manufactured. I would surmise that many as possible were reused from older/crippled vessels. Even if they did, they are trading their mobility for weapons. Sure they can shoot down some Super Carriers, and in the mean time, the ship that donated it's drive is stranded. Every time they pull a drive out to weaponize it, they have one less ship to fight the Covenant ships. [quote]If you really cared you could just hide it in a group of a few hundred archer missiles.[/quote] You saw the size of the Slipspace drive in Reach. Thing is roughly the size of the main body on a Pelican. Can you honestly mount that in an Archer missile? I doubt that. Would any of them actually get through? Covenant ships were bristled with hundreds of defense lasers. Even if it was shot down, would it actually do anything if it detonated on the shields?

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  • Alright this is some terrible reasoning. First of all: in exception of the UNSC Infinity there is no UNSC ship that can rival a covenant supercarrier in 1v1 combat. The UNSC had to have superior numbers to win in the vast majority of cases. A single slipspace bomb, as you can CLEARLY see in Halo: Reach decimated the cov ship in the mission Long Night of Solstice, so that is an answer to your speculation. Also, my suggestion to mount a slipspace drive on an archer missile is not a direct suggestion. Through good judgement, it should be clear that I am not suggesting to tape a slipspace drive onto an archer missile, it is more about delivering the slipspace drive towards its target. I am also aware of point defense lasers. Well that's exactly why I proposed hiding it in an archer missile salvo, but realistically in the books their point defense lasers have never done much. They have never been able to hit nukes out of paths nor completely reduce the number of archer missiles fired towards a target. Realistically, a slipspace drive hidden in an archer salvo would be ultimately successful due to the low capabilities of covie pt defense lasers. Anyways. We all understand how terrible it may be for a UNSC ship to be without a slipspace drive, there is no need for that mention, but as far as I am concerned, almost all combat ships (No, not tiny things like pelicans and longswords) were equipped with one. Clearly, trading a any small ship's slipspace drive for removal of a covenant supercarrier is a worthy price.

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  • Well if we want to argue technicalities all covenant ships should have an overwhelming amount of point defenses. Missile salvos numbering under 10^5 should not be able to penetrate their field of fire.

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  • That, I have nothing to disagree with.

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  • Edited by M37h3w3: 6/10/2013 3:08:10 AM
    [quote]A single slipspace bomb, as you can CLEARLY see in Halo: Reach decimated the cov ship in the mission Long Night of Solstice, so that is an answer to your speculation.[/quote] Slipspace bomb detonating either inside the shields or inside the ship =/= Slipspace bomb detonating on the shields. [quote]Clearly, trading a any small ship's slipspace drive for removal of a covenant supercarrier is a worthy price.[/quote] Not only did the Covenant have superior firepower but numbers as well. You basically sacrifice a ship to destroy another which your enemy will just replace. TLDR: There is no 'problem' with the Halo canon. Humanity was fighting a losing battle and the only thing that was saving them was anonymity.

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  • Doesn't Cortana's line in Halo 4 imply that a craft must be sufficiently shielded for slip space? I ask because I'm having doubts that opening a slip space hole right next to a ship would do anything (they fly through them all the time). What happened in LNOS was only notable because it happened inside the ship, which would have ignored any shielding. Regardless, we can't really take this discussion much further. Halo lore is a bit spotty on slip-space as it is, and slip-space itself is too soft of sci-fi to be debated outside what's given in the canon.

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  • Ships never needed any kind of shielding to use Slipspace before Halo 4, that was something new that 343i came up with. The only thing that made a difference when traveling in or through slipspace was how big the ship was or how it was built. Something like a Spirit for instance was too small to survive a slipspace jump and just plain not designed for it, the only reason it worked for Blue Team was a whole lot of hastily done modifications to hold the ship together. And the thing with the Long Night of Solace was the fact that the portal was cutting the ship into pieces. If it had moved the whole entire ship would have been fine, the reason it got cut to pieces was because the portal cut off, taking the pieces that were already inside with it. The same reason that Chief didn't make it back to Earth at the end of Halo 3 and the rear end of the Forward Unto Dawn was cut off.

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  • We have a winner.

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  • Mr. Meth, we do not. We will have this discussion.

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