originally posted in:Halo Forum
From HaloGAF
[quote][url=http://www.neogaf.com/forum/showpost.php?p=51455571&postcount=15471]Alright, guys, hypothetical time. HaloGAF is given unlimited money and girlfriends to pay for 5 official Halo titles. Who's split up into what groups, and how would the games turn out?[/url][/quote]
It got me thinking - what would be [i]YOUR[/i] ideal Halo game? No developers, no deadlines - just you, your imagination, and unlimited resources all within the hypothetical realm. Let's use this thread to get the juices flowing! Post any ideas or scenarios you'd like to see here. To give you an idea, here's what I went with for a sequel to ODST:
[spoiler]
[u][b]ODST 2: New Phoenix[/b][/u] | New Phoenix is a city that was composed at the end of Halo 4. It's seen in the epilogue.
[quote]• Assume for a minute that there are still ODSTs around in this timeline. [url=http://www.neogaf.com/forum/showpost.php?p=46962882&postcount=8128]A good starting point would be to build off of the idea that a whole bunch of ODSTs are dropped into New Phoenix in pursuit of the Didact and Prometheans. [/url] We follow Buck and his squad once again on a mission to secure the city and find out what the Prometheans are doing.
• All the urban exploration of ODST would remain, and the HUB will be packed with more enemies, easter eggs, caches, and treasure hunting. There would even be mini-modes in the HUB, like time trial goosing or search and destroy. Why not go a step further and include special side missions in the HUB separate from the Campaign and Firefight? The idea would be to give people a plethora of post-game Campaign content to explore in the HUB.
• There'd be a greater emphasis on stealth so that the AI would not auto-detect you after one shot. There'd also be more freedom to roam around the map, allowing you to enter more buildings and jump across rooftops like Halo 2.
• Part of the city would be abandoned again (due to the effects of the composer), but this time the ODSTs will start together and get separated into two different squads. There'd be an anxiety throughout the game that you're losing team members and your chance of surviving the mission. We would need to feel the city's despair through the protagonist. The detective aspect would remain, with clues of our teammates' disappearances and the fate of the city itself appearing throughout. Flashbacks will just be replaced with a swap between Buck's Squad and Rookie's Squad.
• The Campaign would strive to take the average player 10 hours on Normal. Higher difficulties would increase the amount of AI and their responsiveness, as well as decrease the weapons, vehicles, and friendlies you have available to you. The more difficult you make the game, the more you have to conserve your resources and play strategically.
• There would be more wide-scale vehicular combat, like a part early on where traffic is still moving and you're having an intense crossfire in a densely populated urban area. Then later on, you'd roll a tank and blast through abandoned cars and enemies while civilians are running the other way. Think Exodus from Reach except in the streets!
• There'd also be missions consisting of intense shootouts and CQB with your squad against 'composed humans' (basically zombies).
• Firefight would return with more of the Reach customization, except there'd be a greater emphasis on teamwork and survival. Players will need to hold strategic areas of the map and ration their supplies to get high scores and reach new waves. Reaching these waves could unlock new features, modes, and other things for players. It would also include the Promethean zombie mode (direct attempt at capitalizing on it, except with its own twists) as well as vehicle-based firefight.
• One major difference from ODST is that this would feature a multiplayer of its own. Base gameplay would be arena-ish, but the trick is some modes would be like an FPSRTS where you have AI troops on your team (think Generator Defense from Reach). Old gametypes like CTF, Assault, and Territories return, but there would be hybrids of Gen Defense, Invasion, and others with AI included. These would incorporate the map, compass, and VISR into play as well. It'd have to feel like its own multiplayer though, and not too much like traditional Spartan Halo or another FPS. It would include remakes of Turf, Terminal, etc.
• There'd also be a degree of customization on FF and MP maps and a more basic Forge mode for them.
• We'd need a new AI because it wouldn't make much sense to bring the superintendent along...
• Weather effects! Rain, Fog, real time daylight/night in the HUB, etc.
[/quote][/spoiler]
Go go go!
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I remember this -blam!-ing guy. Such an arrogant asshole with his fellow butt buddies who spammed on the halo reach forums everyday about the same god damn thing about the game. "Ooohhh bloom sucks" Bye bye and good riddance.
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Edited by mreidp99: 11/8/2015 2:18:16 AMNoooooooooooo! The world can't take that much awful twice [spoiler]also, that's like saying "what if there was a ghosts 2"[/spoiler]
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Buck is a Spartan now though.
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Who the hell bumped this?
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A halo where you play as grunts
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A game where Buck, Romeo and Palmer are the main characters, dropping into a hot zone on a mission with other ODSTs, going back to the characters' roots. Shit goes wrong
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Mfw Rookie was killed off in a book smh
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Muh wet dream
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But buck is now a spartan
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I would love to see a forerunner game where you play as the Didact or some other warrior-servant.
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I would buy an xbox lol
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If we got a halo 5 ODST, I think I might cry. (I know the proposed scenario [which I'm entirely more than ok with, please 343 Syu this] takes place during the end of halo 4, but halo 3 ODST took place during the end of Halo 2)
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Open World Survival Firefight with the weapon selection of destiny.
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It wouldn't be "ODST 2", it would be "Halo ?: ODST"
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Edited by Onxide: 10/2/2015 7:38:35 PMAll of the ODST's would now be Spartan IV's.
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What if Solaire...is not kill? \--\|--|/--/
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*jizzed at the thought of this*
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Noice
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What if the phones rang. . .[i]again?[/i]
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I miss this one.
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I'd be happy
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Since developers like online only games these days, maybe they could make a Human vs. Covenant multiplayer game. Have each new player start off as the base/weakest type (grunt for covenant, soldier for Humans) and then gradually unlock better characters (grunt specialist, grunt elite etc.), grenades, guns or other abilities. It would be nice also if there were a mechanic to make the outcome of the last battle affect the next one. For example, set the multiplayer campaign on a planet being invaded by the Covenant. Game 1 automatically occurs on Map 1: the initial landing. If the Covenant win, the next game is on Map 2, with the Covenant expanding their beachhead. If the humans win, you play on Map 3 next, maybe with the humans trying to board one of the Covenant ships before they can retreat... And so on. Players would be able to join or drop out of the campaign at any point, to help ensure there is always a certain minimum number of participants. During each individual play through, you would only see a fraction of the available maps, enhancing replayability. Or you know, maybe not.