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#Gaming

2/10/2013 6:05:21 PM
21

Halo: What a twist!

So I was rewatching the above video and I am filled with so much nostalgia right now. It made me think of something, though. They show the clip of Cortana explaining what Halo really does. "Halo doesn't kill Flood, it kills their food! Humans, Covenant, whatever. We're all equally edible." I probably have every single line memorized from that game... hell, maybe the whole trilogy. I'm sure I'm not alone in that. Anyways, I just processed something that never really crossed my mind. You see, the introduction of the Flood? That was a plot twist. It was probably the most stunning thing I had ever seen in a story before that point, and still near the top today. It was one of the darkest moments in gaming history. But I never really thought about it in my head that... Cortana revealing what the Halos actually do? That too is a plot twist. Now, maybe this isn't enough to go on for a thread discussion, but it's interesting. I think that I was so caught up with the twist of the Flood introduction that I never really considered the implications of how great a twist the Halo rings were. I sort of just accepted it as a... 'Whoa' moment. Never counted it in my list of top plot twists before, like I do with the Flood introduction. Just thought it was interesting. Anybody similar?

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  • While I think Halo was magical at the time of its release, its largely been trumped in terms of delivering "twists" and the like. As far as the most intriguing and unforeseeable twist in gaming, I'd have to go with Knights of the Old Republic and its sequel. The depth of the storytelling present in those games, especially the sequel is something I have yet to see replicated. KOTOR II has a ridiculously strong story only marred by Lucasart's decision to release the unfinished product (the ending is lacking). But, the ideas present are incredible. To date its one of the few games to include ambiguous morality decisions (ie: being charitable in-game can result in darkside actions) and a party player investment system whereby your party members can be influenced and even come to love or despise you based on your actions. It makes you have to think about not only your personal morality, but how you want to impact the lives of those your allied with in-game.

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