Bungie, seriously, you had a real opportunity to make a good expansion here, and a lot of the design decisions made were just, awful. Whose brilliant idea was it to have no health regen in the lawless frontier? This makes certain builds and playstyles so much more powerful than others (builds with inherent health regen) and makes other builds not worth even messing with. Also, whose great idea was it to take the most hated part (invading) of the most hated game mode (Gambit) and use that in the new activity? Do you people seriously know nothing about your own game? Nobody wants this! It's stupid! The campaign was incredibly meh and cliche, although I've come to expect that since after Taken King. The factions are cool but the long -blam!- game modes we are forced to play as the only way to level them up are boring AF. Also, timegating the quest line requiring a reset of the priority order the next day was also incredibly stupid. I'm pretty sure this is the first expansion that I've played for only about 1 day and already don't really want to play again - the mechanic of having no health regen completely sucks the fun out of the mode for me.
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2 RepliesEdited by Spartan: 12/5/2025 11:35:35 AMI agree with this post. Taking away auto shield recharge and replacing it with a convoluted system of hitting another button to open a second d ability set just to throw down a healing grenade is ridiculous and taking away the revives just to for a pickup of revive tokens is also crazy you have basically ripped apart the core parts of being a guardian with your ghost. If you wanted to male a star wars game you should have made a separate new game