just an annoying chore, not immersive, not fun, just tedious beyond belief
why design this way?
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I thought it was really cool, especially the flipping of the world after the first encounter. The jumping puzzle was long but not really difficult. And encounter 1 was a cakewalk once you figured out how to spawn each relic type. The main boss was the only frustration point solo with a few issues surrounding the enemy respawn mechanic. - The boss deals a lot of damage, which is okay except for the lack of cover going up to the platforms. - The platforms don’t last long enough for the interaction time required to spawn the 2nd side. A lot of this could be fixed by just making the darkness interactables quicker