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Destiny 2

Discuss all things Destiny 2.
Edited by Lion, Stasis Researcher: 12/3/2025 8:18:47 PM
0

Monte Carlo Catalyst Issue

Xbox series S (But that doesn't really matter for this bug in particular) Monte Carlo Bayonet Catalyst being active/inactive at incorrect times due to picking up certain throwables (eg; exotic engrams from expeditions) or activating certain abilities (eg; activating renegade abilities or swapping to a different weapon during super) Step one Get Markov chain x5, activate Bayonet Step two Activate super; activate renegade abilities; pick up the wrong throwable (such as expedition exotic engrams; weirdly enough it's only certain throwables/carriables, not all, The exotic engram is just the most convenient one I could find for an example) Step 3 Swap weapons during super. Picking up an engram or activating renegade abilities doesn't require a step 3, because it just happens in step two EXPECTED RESULT: Bayonet remembering its properties; such as overwriting melee when it's supposed to, or not overriding when it's not supposed to ACTUAL RESULT: Bayonet not remembering it's melee overriding property through certain actions/transferring the melee override to other weapons Uhhhh yea, that's all I've got ^^

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